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 Castle / Castle Organizations / Castle World / 1823
1822  |  1824
Subject: 
Re: A spark of Life (was: CW is dead)
Newsgroups: 
lugnet.castle.org.cw
Date: 
Thu, 4 Sep 2003 00:02:53 GMT
Viewed: 
5442 times
  
In lugnet.castle.org.cw, Alex Polimeni wrote:

First of all, I get the general impression that CW is supposed to be freeform,
fun-oriented system, am I right?  That's great.  Though Starship has a more
defined system of play, I think this approach would work well for a
castle-themed game.  However, if you really wanted to, CW might mirror Starship:
an overall Game Mediator controls travel between "Realms" and individual people
administer individual Realms.  This system doesn't even need a square-grid map.
(I've seen this idea suggested before, and I really liked it.  So I "re-present"
it.)

I proposed the square-grid map. Im the one trying to get a whole starship-thing
going. Ive already got rules that are re-written- just not on the site.

Your "administrating realms" sounds like a good idea. You travel out, and what
you have explored is your realm, and you build and adventure in it, and travel
out, etc.

Great idea, youve helped me out alot! It would still require a grid-map, but it
helps my "town building" section.

Aramir son of Deremir

I had several ideas the other night, just after I posted my previous message.

Now, I don't want to get into the argument over CW -- heck, I can't even discern
what the hubub is about.  I just want to see a fun, relaxed community having
some fun.  And since I am getting more and more indoctrinated in castle, I hope
to maybe, someday, think about joining CW.

With that said, I see that we need a little less conversation and a little more
action please...

I see how a square-grid map would be easier to administrate, but it sometimes
makes a game seem more rigid in its style.  Or perhaps each realm is not limited
to one square.  Then realms could sprawl over many miles, or sit quietly on a
single square.

How would war and conquest be managed?  Probably by good storytelling.  Each
side could have two or three "turns" at telling their response to a battle.  The
overall administrator ("Archbishop"?  "King"?) would hear each side's story and
give a verdict as to who won the war/battle/skirmish and award land as he sees
fit.  If a realm desires only peace and quiet, it could be said that it lies in
a magical invisible valley, is protected by ancient magic, etc.  I think I would
find CW wars fun!

The map need not be a "Finite World" map.  Whenever there is a need for more
land (for expanding or new kingdoms/realms), the administrator (or Image Cleric)
would create a new map to be added on to the side of the existing map.  Here's a
little more clarification:

CW starts with a map of the land.  It might be 20x20 with fairly small squares
(to better manage warlike activities).  General terrain is shown, as well as the
borders of realms.  Now say, in two years, this map is full of realms and has no
unexplored areas; or a realm has explored a square that is adjacent to, but not
on the map.  The Image Cleric now makes another map to be placed adjacent to the
existing one.  Mountain ranges, bodies of water, and coastlines must be
consistent, but otherwise the land is wild, new, and unexplored.

Towns, forts, and castles must be "built" by the admin. of each realm
("Lords"/"Ladies"?  "Barons"?).  Services and public works projects would be
constructed in-character.

Players need not have their own realm.  A person might have a small party or
single adventurer to wander through the other realms and create stories.  The
possibilities for this kind of playing are infinite.

Of course, the system outlined above requires commitment similar to that of
Starship.  If .castlers are willing to put in the effort, however, this could be
a very fun and productive game!

Andrew



Message has 2 Replies:
  Re: A spark of Life (was: CW is dead)
 
(...) I recall an idea similar to that one surfacing with the earlier CQ/ DraKen discussions a few months back. The idea I recall, though, deals with reports of the actual encounter between both sides and the strategies used to reach the resolution. (...) (21 years ago, 4-Sep-03, to lugnet.castle.org.cw)
  Re: A spark of Life (was: CW is dead)
 
I (...) Trying trying! (...) Grid map would not be used for big lands, but for movement. Say, in a single turn, a person could do just so much stuff and move just so far. (...) I dont like the report thing. One side says that they win, and the other (...) (21 years ago, 4-Sep-03, to lugnet.castle.org.cw)

Message is in Reply To:
  Re: Castle World is dead.
 
(...) I proposed the square-grid map. Im the one trying to get a whole starship-thing going. Ive already got rules that are re-written- just not on the site. Your "administrating realms" sounds like a good idea. You travel out, and what you have (...) (21 years ago, 3-Sep-03, to lugnet.castle.org.cw)

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