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Subject: 
Re: The effects of Bulk Sales are evident....
Newsgroups: 
lugnet.trains.org
Date: 
Tue, 13 Feb 2001 22:42:54 GMT
Reply-To: 
johnneal@uswest^ihatespam^.net
Viewed: 
3130 times
  
Larry Pieniazek wrote:

> Warning, a bit rambly post on the theory of realistic building scenes.
> 
> In lugnet.trains.org, Scott Sanburn writes:
> > Steve Demlow said:
> > 
> > > Tall isn't the problem (although transportion is an
> > > issue).  Footprint is the
> > > issue.  And one big building might be okay but we can't
> > > cram a dozen of 'em
> > > in there.  So overall we need to shoot for something
> > > between "Lego corporate"
> > > scale and "realistic" scale.
> > 
> > Indeed. At our show at GATS here in Michigan, we had some
> > interestig things, huge buildings by Chris Leach, and some
> > LEGO scale buildings as well. We were fortunate that we had
> > a lot of room, but it is something to consider for our next
> > few shows.
> 
> They (the MichLUG buildings) were stunning buildings but I think they
> suffered from not being close enough together. Anything 5 stories or more
> ought to be cheek to jowl with other stuff or it does have that cornfield
> effect. And even low density buildings look better crammed together. Think
> of most railroad districts, every square inch of land has some junk or some
> building on it. Even the odd shaped parcels.
> 
> Odd shaped buildings are an area we always tend to underbuild. Railroad
> districts tend to use the space that curves leave behind and fill it with
> triangular or whatever buildings... LEGO layouts tend to be very orthoganal.
> 
> I think the GMLTC ought to consider having a few "baby" skyscrapers... no
> more than 4 or 6 windows wide and no more than 6 or 8 stories high, crammed
> into a relatively (OK, really really) small space. Think of a Manhattan
> block. It's not very big but it may have a BUNCH of buildings in it. Some
> are only 20 feet wide but still go up 6 or 8 stories. 3 25 story buildings
> can share the same tiny (from one street to the next is not much more than
> 100 feet) block! Talk about crowded. Go for that effect and you get lots of
> room for the vignettes that J3 wants (and I totally agree with him when he
> says "we need more people"!).
> 
> Knowing J2, what he wants is some monstrosity that would make the miniland
> grand central terminal building look kind of small. Tell him he has a budget
> of so many studs by so many studs and he needs to cram all he wants to say
> into that space.

Okay, here's a for instance.  Three of my buildings' footprints are: 28 x 44,
26 x 50, and 30 x 42.  Surely those aren't "monstrosities"!  Who's with me
here?

-John

> It's all about selective compression, baby.
> 
> ++Lar (who probably made the car shop one stall too wide but I digress)



Message has 2 Replies:
  Re: The effects of Bulk Sales are evident....
 
(...) <sound of crickets chirping> ;-) JohnG, GMLTC (26 years ago, 13-Feb-01, to lugnet.trains.org)
  Re: The effects of Bulk Sales are evident....
 
(...) Ya, but I thought that the entire layout was only about 16'x16'. That means, that your smallest building is about 2x the size of the layout :) (no, a 26x50 building is not all that big. I tend towards 32x32 as a max size for normal buildings, (...) (26 years ago, 14-Feb-01, to lugnet.trains.org)

Message is in Reply To:
  Re: The effects of Bulk Sales are evident....
 
Warning, a bit rambly post on the theory of realistic building scenes. (...) They (the MichLUG buildings) were stunning buildings but I think they suffered from not being close enough together. Anything 5 stories or more ought to be cheek to jowl (...) (26 years ago, 13-Feb-01, to lugnet.trains.org)

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