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Subject: 
Re: Moonbase: Nailing down Moonway and Rail Standard
Newsgroups: 
lugnet.space, lugnet.trains
Date: 
Tue, 11 May 2004 00:26:02 GMT
Viewed: 
1856 times
  
In lugnet.space, Mark Bellis wrote:
   If anyone makes half straights or quarter straights (8 per circuit on the layout) you could move the track by a smaller amount.

No official Moonbase standard should ever hinge upon customized pieces. If someone wants to make them for their own personal collection and use them to tweak the track layout for some reason, that’s one thing, but requiring that people start cutting up their own track just to fit with the Space Train specs isn’t a good idea. There are too many people who have issues with part-modding.

   Alternatively, a different level might help. Will the specification of a space train permit track slopes of more than 2 plates per straight, or is that unrealistic in your scheme? Raise the train track above the race track by at least 2 bricks height and the overhang will be OK as long as the trains aren’t there together (interesting operation to keep them apart!).

No matter how long I think of this, I just keep seeing a Moontruck clipping the side of a long ore-hauling car. Since December, I’ve always been thinking of Space Train as a bunch of short, single-bogey cars that stick to the curves really well, but if people are going to make full-length cars, they’re going to overhang the curve interiors quite a bit.

   Raise further and as steep as 5 plates per straight if the spec allows it. You could have the space train acting like a big dipper through a crater!

It’d probably make more sense to run the Moonway above the modules and the Space Train below them. Monorail is already perceived as being the standard people-mover, with Space Train being more cargo-oriented (and therefore more likely to be restricted to ground level), but Moontrucks also look like they’re going to require a lot more vertical clearance than Space Train, so running it over the corridor connections would address that issue as well.



Message has 1 Reply:
  Re: Moonbase: Nailing down Moonway and Rail Standard
 
(...) Having short cars was one of the main ideas in the beginning, yeah. (...) You might just have a good point there. It would be nice to raise the race-track but then we have to worry about running into monorail. (URL) [ j o n ] (URL) zemi.net> (...) (21 years ago, 11-May-04, to lugnet.space, lugnet.trains, FTX)

Message is in Reply To:
  Re: Moonbase: Nailing down Moonway and Rail Standard
 
(...) Sadly, a double reverse curve will move the track centre 6.0896 studs over, and be 30.6146 studs long - not quite the solution you're looking for :-) (I've spent ages calculating track geometry and I'm not the only one!) Practically, you'd (...) (21 years ago, 10-May-04, to lugnet.space, lugnet.trains, FTX)

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