 | | Re: More Moonbase Components
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Sorry for the very delayed reply : ( I just uploaded that file to brickshelf : ) (...) (22 years ago, 24-Jun-03, to lugnet.space, lugnet.cad, lugnet.cad.dat.models)
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 | | Re: Hypothetical design question
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(...) It does behave more like a fluid at extremely high speeds. However, have you seen what happens to an airplane when it hits water at mach speeds? It's not pretty, and that's essentially what you'd have to be dealing with in a near vacuum. By (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Not really. When you're dealing with individual particles hitting other individual particles, there really isn't any such thing as a 45 degree angled surface. It's more like billiard balls, where the relative angle of impact is determined by (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: The Selendian Scout
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"George Haberberger" <George.Haberberger@...xerox.com> wrote in message news:HGxpLH.IxI@lugnet.com... (...) he'll (...) support, (...) future (...) it up (...) one (...) I'm having some website problems. I use Internet Explorer 6, sp1 (which I (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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(...) That's essentially correct. Two cars hitting each other head-on at 30MPH is effectively the same as one car hitting a stationary vehicle at 60MPH. Obviously the two accidents would not be perfect mirror images of each other, but the level of (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Gungan Attack Sub & Outpost
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That looks great. Can anyone tell me where these new clear domes are coming from. I would really like some. Are they new Bionicle cases? Thanks "ACPin" <ACPin@Comcast.net> wrote in message news:HGxr51.tI8@lugnet.com... (...) the (...) actually (...) (...) (22 years ago, 23-Jun-03, to lugnet.starwars, lugnet.space, lugnet.aquazone)
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 | | Re: Hypothetical design question
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(...) Ack! Heresy! Stone him with light grey BURPS! ;^D Trev (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Quick review of 7470 Space Shuttle (plus lamenting STAMPs)
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(...) That's exactly what I use for all STAMPs now, for all my sets that have them, and it does such a PERFECT job that I hardly complain about STAMPs anymore. Exacto ROCKS (22 years ago, 23-Jun-03, to lugnet.space, lugnet.general)
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 | | Re: SPACE!
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Nice to have you back. I did something you're gonna hate me for... Take care, Soren (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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(...) ERg. <choke> Blatch. You're kidding, right? The only one offhand that I can think of which is worse is Star Wars. (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Along those lines, you might as well just simply make your ship with the dimensions of a pencil, to minimize cross-section. The degree of electromagnetic radiation reflected back to a transmitter (radar) by an aircraft is primarily based upon (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) If I understand physics correctly, it doesn't make a difference whether it is the ship traveling at .9 c or the hydrogen atom. The energy released is the same. Thus, that atom is effectively dealing far, far more energy than 1.5E-10 watts. Not (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Well, in the space-ish situation, the number of particles you're hitting will only come down to size; regardless of its shape, a ship shaped like a perfect lozenge will hit the same number of particles as a ship shaped like a cube, if their (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) I think this point is dead on! Even though these ships are aerodynamic, they aren't SO aerodynamic that they deflect photons! and while photons are much smaller than your average particle out there, the particles that are present in a vacuum (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) i think because of all the major scifi shows out there, Star Trek paid the most attention to actual physics and in making their technologies plausible. maybe not probable, but who knows what the future will hold? -Jr.Mar.Hoffman (URL) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) don't forget the old phylosophy that the faster you go, the greater the chance that small particles will hit you. So at 1/2 the speed of light, you would definately need some form of shielding. An old, and possible, idea is to use a barrier of (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | New MOC: 'Archer I'
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Hi All, My latest MOC is Archer I, a deep space probe (DSP) launched by T-SEC to study stars, planets and comets in galaxies far, far away. (URL) I> (URL) Main Folder> It's shape and design is very loosely based upon the Magellan probe. Archer I is (...) (22 years ago, 23-Jun-03, to lugnet.space, lugnet.build, lugnet.announce.moc, FTX)
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 | | Re: Hypothetical design question
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(...) Yeah, but also in aerodynamics and hydrodynamics, the sleeker it is, the less resistance it encounters on it's forward edge. If you minimize the amount of forward contact on the front, less particles would hit it, causing less overall damage. (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Quick review of 7470 Space Shuttle (plus lamenting STAMPs)
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"Paul S. D'Urbano" <durbano@optonline.net> wrote in message news:HGwzB8.1qMy@lugnet.com... You forget to mention the great price point, (...) good (...) Not quite so good in the UK, £50 = US$70-ish (...) Agreed. I usually apply them on sets I (...) (22 years ago, 23-Jun-03, to lugnet.space, lugnet.general)
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 | | Re: Hypothetical design question
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(...) -snip- (...) Sylvi, This is an interesting reference. I can only guess at Reynolds' inspiration, though it does sound like an extrapolation of designs based on hypersonic flow theory (on that front, see (URL) -- note how the optimal shape (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Well, it's only theoretical at the moment, but scientists believe that there's such a thing as "Dark Matter". It is invisible to all modern sensing systems (including the naked eye), but it is the only explanation for certain celestial events (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Another one rides the BUS...PCSBUS that is.
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(...) WOW! all of the PCS qualities in an otherwise 'utilitarian' vehicle. Even if the bus scedule IS hard to figure out, I wanna ride, man. Excellent work all over; forms colors, greeblicious! Jeff Space slacker, no class (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: space 1999: eagle 1 from tv show 1974
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(...) Christian, Nice work, I loved that show, before I knew enough physics. Does it come apart the right way, I couldn't tell from the images. Thanks, George (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Another one rides the BUS...PCSBUS that is.
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(...) Well these new civilian space suits come with their own onboard "facilities". You just learn to download in your seat and the suit micropumps and processors do the rest. All with a minty freshness. (...) Thanks man. That shape just kinda (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Another one rides the BUS...PCSBUS that is.
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(...) We only serve spacenuts that were cut off live Denbulans. In the hill country of planet Rednekus they call em "Moon Mountain Oysters". (...) Thank ya. The "schooldesk" as you call em is the latest Gameboy 9000 series. They released the first (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Wow, that's quite a bit more complicated than I assumed... (...) Yup, I had those in mind for vehicles which actually travel through atmosphere. (...) No thank YOU, George, for clearing some things up. What about this, taken from the SF novel (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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In lugnet.space, Mark Sandlin wrote: shnipage (...) I've always wondered about this. Although particles would have no atmosphere to be whisked around the shape with, wouldn't a particle hitting a 45 degree angle transfer only part if it's energy to (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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(...) True, of course. However, I was wondering about the most efficient design to make that large ammount of energy used effeciently! (...) In mine the situation is similar.. (...) Thanx! Love, Sylvi (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Yeah, I thought that when they would develop near lightspeed capabilities, they would develop shields, too! What if you just put water all over the hull? It would instantly turn to very hard ice and that would shield the ship against (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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(...) Pretty right on your first point. Aerodynamics works where there is an atmosphere. A ship that is capable of nearlight speed would be have to have some type of deflector for those few in-vacuum molecules, because as you point out, they would (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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(...) I think the biggest problem for a ship accelerating towards light speed is not particles, but energy consuption. remember, the faster you go, the more energy you need to propell yourself, and this increases exponentially. essentially, (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Another one rides the BUS...PCSBUS that is.
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(...) I like it. But a three hour tour and no "facilities"? (none that I can see, at least.) Good thing I took Immodium. I really like the (URL) shape ofthe top of the engines with the inverse slope and cornered slope>. That's just cool. Nice job. (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: Hypothetical design question
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(...) Sylvi, Aerodynamics is complex. One usually divides aerodymanic behavior into different categories, depending on the speed of the vehicle in comparison to the speed of the particle. If your vehicle is traveling under particle speed (the speed (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Hypothetical design question
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(...) One of the cool things about space is that you can always rationalize it with some kind of nifty technology, like navigational shields. :D I don't think those micro-particles would care if your ship is aerodynamic, since there's no air in (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Classic Space heavy fighter
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(...) I remember seeing this back in the day, Paul. It still holds up over time. I always liked the style of it... reminds me of the cover art from some of the old Nintendo spaceship shooter-style games like Gradius. Cool. -Grand Admiral and Keeper (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Re: SPACE!
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(...) Commence fun. :D -G (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Down, but not out
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(...) One suggestion I might have is trolling any local camera shops that sell second hand items. Digital cameras have been flooding the market the last few years and I've seen some come up for resale. So long as you get on that has a macro setting (...) (22 years ago, 23-Jun-03, to lugnet.space)
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 | | Re: Classic Space heavy fighter
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(...) Paul, Wow, that's huge! I've seen smaller capital ships. I like the engine detail, too. Thanks, George (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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 | | Gungan Attack Sub & Outpost
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Check out our latest MOCs from our homepage, (URL) Gungan Attack Sub & Outpost> These are two small water craft that were designed to complement the (URL) Bargo> and the (URL) Shuttle>. They were actually built during the same time as the two MOCs (...) (22 years ago, 23-Jun-03, to lugnet.starwars, lugnet.build, lugnet.space, lugnet.aquazone, lugnet.announce.moc, FTX)
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 | | Re: New Ideas
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(...) Cool stuff. I really like the vent. Although I'm too lazy to take pictures of it, I do a lot of thumbnail building too. I appreciate when others share, so I should probably bother to. Thanks for sharing. (URL) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
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