Subject:
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Re: Very strange problems
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Newsgroups:
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lugnet.robotics.rcx.legos
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Date:
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Sun, 21 May 2000 16:36:15 GMT
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Viewed:
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1247 times
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On Sun, 21 May 2000, Tobias Bende wrote:
> > As far as I can tell, legOS has some really strange bugs. I've learned to
> > take it for granted that some programs (without warning) will just crash
> > and lock up the machine. This is unfortunate, but I've never found a
> > pattern to them so there is little to diagnose or debug. You just have to
> > re-write and move on.
> > Luis
>
> That is really bad news. Since we are writing a genetic programming system
> with six RCXs involved that communicate with each other, the programs tend
> to get pretty long. Often things fail. Right now I have the problem that
> if I save a program as a different name and change one variable in the
> #define section (the ID for the RCX), the program stops working.
Yes. We ran into similar problems when writing neural network code.
Persist- you can write really cool stuff on legOS- we did. Also, emulegos
(which is still around somewhere, though I'm not sure if anyone has ported
it to 0.2.x) would probably help debug, if you need some help there.
We were under a time crunch when we discovered our problems, so we never
did use it, but it can be a really useful tool.
Luis
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Message has 1 Reply: | | Re: Very strange problems
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| (...) Is this neural network code made public? I have emulegos, but I havn't much more than started it up. Do you know if it can handle IR-communication between several RCXs? Tobias (25 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
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Message is in Reply To:
| | Re: Very strange problems
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| (...) That is really bad news. Since we are writing a genetic programming system with six RCXs involved that communicate with each other, the programs tend to get pretty long. Often things fail. Right now I have the problem that if I save a program (...) (25 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
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