| | How would we (the rest of us) communicate ideas to the MDP? Mike Walters
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| | I'm going on the assumption that I am not going to be part of the Mindstorms Developers Panel. That's OK with me, as I know that there are definitely 100 people in the World who are MUCH more qualified and/or can spend much more time on it than I (...) (19 years ago, 20-Feb-06, to lugnet.robotics)
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| | | | Re: How would we (the rest of us) communicate ideas to the MDP? Justin Fisher
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| | | | (...) I don't think even the people on the MDP will have much input along the lines of what you're thinking - with only a few months before release, I imagine the role of the MDP people will be that of beta-testers - bang on it and report software (...) (19 years ago, 21-Feb-06, to lugnet.robotics)
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| | | | | | Re: How would we (the rest of us) communicate ideas to the MDP? Alexander Sack
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| | | | | (...) Hey you don't know if they emailed everyone so you might still make it? I know that's probably wishful thinking on my part but Steve mentioned they didn't email everyone yet (just some). I know right now, I feel kind of bummed and I'm sort of (...) (19 years ago, 21-Feb-06, to lugnet.robotics)
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| | | | Re: How would we (the rest of us) communicate ideas to the MDP? Steve Hassenplug
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| | | | (...) Mike, You must already know over the last year, all of us have brought ideas from LUGNET, and other sources into our MUP discussions. LEGO is smart enough to know they don't have all the answers, so they invited us inside. We (MUPs) are smart (...) (19 years ago, 21-Feb-06, to lugnet.robotics)
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| | | | | | Re: How would we (the rest of us) communicate ideas to the MDP? Alexander Sack
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| | | | | (...) Cool. (...) I really wanted to just beta test and write stuff up to be honest. I thought I was a good candidate since I'm a complete newbee (on the LEGO side not the systems software side). I'm sure so do many! (...) Ahh bummer, so all of them (...) (19 years ago, 21-Feb-06, to lugnet.robotics)
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| | | | | | Re: How would we (the rest of us) communicate ideas to the MDP? Mike Walters
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| | | | | (...) More than anything, I was just thinking of the IDEA of having a place where people not on the MDP can make suggestions and share concepts that the ones on the MDP might think are interesting enough to try (in the limited time they have (...) (19 years ago, 21-Feb-06, to lugnet.robotics)
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| | | | | | | Re: How would we (the rest of us) communicate ideas to the MDP? Brian Davis
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| | | | | | (...) I think what Steve is saying is that LUGNET is one very good place (but NOT the only one) to do that - you *know* Steve and other MUPs are looking here, and I suspect the same will be true of the MDPs as well. So post away! (...) Well, what (...) (19 years ago, 21-Feb-06, to lugnet.robotics)
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| | | | | | | | Re: How would we (the rest of us) communicate ideas to the MDP? Mike Walters
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| | | | | | (...) OK, you asked for it. Keep in mind that my exposure to Mindstorms is all of 2 months old now. I'm an electrical engineer by profession, but I'm a novice at Mindstorms and a bit hopeless when it comes to slick mechanical designs. Also, I'm just (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Tim Rueger
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| | | | (...) I'll chime in here (I lurk way too much): Given the choice, I'd like to see included in NXT a software module for coding dead-reckoning navigation for turtle-type robots, kind of like here: (URL) since the NXT motors have built-in encoders, (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Alexander Sack
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| | | | | In lugnet.robotics, Tim Rueger wrote:=v (...) Me too, but I really really wish LEGO could expand the MDP just a little bit...I know they have their reasons and I can accept that but I'm still bummed. Ugggh, -aps (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Matthew Ruschmann
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| | | | | (...) I would really like to see code that uses the microphone to detect sounds of other lego motors in the area. Possibly even two microphones to try to estimate the direction the sound is coming from. Would be cool for Sumo competitions. Although, (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Tim Rueger
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| | | | (...) Having given this a bit more thought, the code would be almost the same. Even though the encoders are built-in, there's no guarantee that the motors themselves are matched. You would still need control loops to ensure that the motors rotate at (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Steve Hassenplug
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| | | | | (...) Tim, Just so you know, the people working on the NXT are aware of the problems people often have when trying to make a robot go straight, and they have addressed it. Some day, I'll show you the NXT program to accomplish that challenge. It will (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Brian Davis
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| | | | (...) The question is just how much of this is handled at what level within the NXT firmware & software. I'd be surprised if LEGO doesn't do *something* with the built-in encoders - after all, *they* put them there. the question is how much. The (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Justin Fisher
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| | | | (...) I'd go further than that - I may be wrong here, but AFAIK professional roboticists largely consider dead reckoning to be a losing game, an amateur red-herring that you can waste all the time and money you want on and it will still never work (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) David Koudys
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| | | | In lugnet.robotics, Justin Fisher wrote: <snip> (...) When I was a mentor for a local FLL team, I was so hard pressed to convince the kids that 'dead reconing' wasn't the way to go. THey had the entire program coded like 'go straight for 10 seconds, (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Ed Manlove
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| | | | (...) This sounds like a good demo that someone within the MDP program can create (hint, hint, wink wink, nudge, nudge). Show the difference between navigating through a maze using (1) the 'dead reconing' method, (2) the ultrasound sensor and the (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
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| | | | | | Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?) Justin Fisher
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| | | | (...) I am entirely ignorant of helping kids, and have no idea if this is practical or reasonable (it probably isn't), but I'll mention my odd demo thought anyway... An exercise in understanding robots could be to pick a corridor with a corner in (...) (19 years ago, 23-Feb-06, to lugnet.robotics)
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