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 Robotics / 2105
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Subject: 
Re: Seeking Strategies on Humanoid Robots/Walkers
Newsgroups: 
lugnet.robotics
Date: 
Fri, 1 Jan 1999 23:24:11 GMT
Original-From: 
Ben Laurie <[ben@algroup.]AvoidSpam[co.uk]>
Viewed: 
1855 times
  
Andrew Phelps wrote:
And the reason we are getting excited about this with the robotic legos is
that Maya generates (or can be told to generate) data for each and every
movement of an object in the world over time (ie animation).  If we can get
at this mechanism and tie it to a model of a real-life Lego creation then we
could instruct the robot on what to do by pantomiming the motions we want
beforehand using the animation software, and there motions could be complex
using inverse kinematics and joint solvers.

This sounds very cool - but ... how will you stop it from falling over?

Cheers,

Ben.

--
Ben Laurie            |Phone: +44 (181) 735 0686| Apache Group member
Freelance Consultant  |Fax:   +44 (181) 735 0689|http://www.apache.org/
and Technical Director|Email: ben@algroup.co.uk |
A.L. Digital Ltd,     |Apache-SSL author     http://www.apache-ssl.org/
London, England.      |"Apache: TDG" http://www.ora.com/catalog/apache/
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message has 1 Reply:
  RE: Seeking Strategies on Humanoid Robots/Walkers
 
Well, that is the million dollar question, so to speak :) There really is no predetermined requirement that says the figure HAS to be humanoid, so I suppose a four or six legged creature (or even a creature with no legs) would work just as well, and (...) (25 years ago, 2-Jan-99, to lugnet.robotics)

Message is in Reply To:
  RE: Seeking Strategies on Humanoid Robots/Walkers
 
(...) Maya is a high end 3D animation application made by a company named Alias|Wavefront which is a subsidiary of Silicon Graphics. -- And the reason we are getting excited about this with the robotic legos is that Maya generates (or can be told to (...) (25 years ago, 1-Jan-99, to lugnet.robotics)

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