Subject:
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Re: Seeking Strategies on Humanoid Robots/Walkers
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Newsgroups:
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lugnet.robotics
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Date:
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Fri, 1 Jan 1999 23:24:11 GMT
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Original-From:
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Ben Laurie <ben@algroup.co.(StopSpam)uk>
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Viewed:
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2156 times
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Andrew Phelps wrote:
> And the reason we are getting excited about this with the robotic legos is
> that Maya generates (or can be told to generate) data for each and every
> movement of an object in the world over time (ie animation). If we can get
> at this mechanism and tie it to a model of a real-life Lego creation then we
> could instruct the robot on what to do by pantomiming the motions we want
> beforehand using the animation software, and there motions could be complex
> using inverse kinematics and joint solvers.
This sounds very cool - but ... how will you stop it from falling over?
Cheers,
Ben.
--
Ben Laurie |Phone: +44 (181) 735 0686| Apache Group member
Freelance Consultant |Fax: +44 (181) 735 0689|http://www.apache.org/
and Technical Director|Email: ben@algroup.co.uk |
A.L. Digital Ltd, |Apache-SSL author http://www.apache-ssl.org/
London, England. |"Apache: TDG" http://www.ora.com/catalog/apache/
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics
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Message has 1 Reply: | | RE: Seeking Strategies on Humanoid Robots/Walkers
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| Well, that is the million dollar question, so to speak :) There really is no predetermined requirement that says the figure HAS to be humanoid, so I suppose a four or six legged creature (or even a creature with no legs) would work just as well, and (...) (26 years ago, 2-Jan-99, to lugnet.robotics)
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Message is in Reply To:
| | RE: Seeking Strategies on Humanoid Robots/Walkers
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| (...) Maya is a high end 3D animation application made by a company named Alias|Wavefront which is a subsidiary of Silicon Graphics. -- And the reason we are getting excited about this with the robotic legos is that Maya generates (or can be told to (...) (26 years ago, 1-Jan-99, to lugnet.robotics)
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