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 Robotics / 2105
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Subject: 
Re: Seeking Strategies on Humanoid Robots/Walkers
Newsgroups: 
lugnet.robotics
Date: 
Fri, 1 Jan 1999 23:24:11 GMT
Original-From: 
Ben Laurie <ben@algroup.co.uk#Spamless#>
Viewed: 
5372 times
  
Andrew Phelps wrote:
> And the reason we are getting excited about this with the robotic legos is
> that Maya generates (or can be told to generate) data for each and every
> movement of an object in the world over time (ie animation).  If we can get
> at this mechanism and tie it to a model of a real-life Lego creation then we
> could instruct the robot on what to do by pantomiming the motions we want
> beforehand using the animation software, and there motions could be complex
> using inverse kinematics and joint solvers.

This sounds very cool - but ... how will you stop it from falling over?

Cheers,

Ben.

--
Ben Laurie            |Phone: +44 (181) 735 0686| Apache Group member
Freelance Consultant  |Fax:   +44 (181) 735 0689|http://www.apache.org/
and Technical Director|Email: ben@algroup.co.uk |
A.L. Digital Ltd,     |Apache-SSL author     http://www.apache-ssl.org/
London, England.      |"Apache: TDG" http://www.ora.com/catalog/apache/
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message has 1 Reply:
  RE: Seeking Strategies on Humanoid Robots/Walkers
 
Well, that is the million dollar question, so to speak :) There really is no predetermined requirement that says the figure HAS to be humanoid, so I suppose a four or six legged creature (or even a creature with no legs) would work just as well, and (...) (28 years ago, 2-Jan-99, to lugnet.robotics)

Message is in Reply To:
  RE: Seeking Strategies on Humanoid Robots/Walkers
 
(...) Maya is a high end 3D animation application made by a company named Alias|Wavefront which is a subsidiary of Silicon Graphics. -- And the reason we are getting excited about this with the robotic legos is that Maya generates (or can be told to (...) (28 years ago, 1-Jan-99, to lugnet.robotics)

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