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 Robotics / 18256
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Subject: 
Re: Dead reckoning (was Re: Rover Programming)
Newsgroups: 
lugnet.robotics
Date: 
Fri, 28 Jun 2002 07:27:37 GMT
Original-From: 
Steve Baker <sjbaker1@airmail%Spamcake%.net>
Reply-To: 
sjbaker1@airmail.netSAYNOTOSPAM
Viewed: 
1004 times
  
Simon Brooke wrote:

So I'm now looking at software solutions that reduce inertia - i.e.
gradually ramping up and down speed in turns. We'll see how this goes.

Yes - managing accelleration is a 'must'...both in speeding up and slowing
down - and easing into turns.  An abrupt change of speed will generally
result in wheel slip.

I'm currently using the 8.5 centimetre wheels on my dead reckoning bot.
Has anyone tried building a dead reckoning bot with tracks? How did it
perform?

It was good in a straight line - but *hopeless* in a turn because
the point that it rotated around wasn't well defined and depended on
the surface, the way the tracks were stored (Are your's squashed into
an elliptical shape?)...so overall, I don't think much of using tracks.

The two-large-wheels-plus-caster(s) seems to be the undesputed best design
for navigation (at least with Lego parts).

----------------------------- Steve Baker -------------------------------
Mail : <sjbaker1@airmail.net>   WorkMail: <sjbaker@link.com>
URLs : http://www.sjbaker.org
        http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net
        http://prettypoly.sf.net http://freeglut.sf.net
        http://toobular.sf.net   http://lodestone.sf.net



Message has 1 Reply:
  Re: Dead reckoning (was Re: Rover Programming)
 
(...) Well, I did the code changes to do acceleration and deceleration yesterday and it's amazingly successful. I'm not yet quite as good as the Seattle robot, but I suspect that's at least partly because mine has a narrower track. I now believe (...) (22 years ago, 28-Jun-02, to lugnet.robotics)

Message is in Reply To:
  Dead reckoning (was Re: Rover Programming)
 
(...) A systematic search pattern is one solution. Not being too anal about it is another - random walking the domain will eventually explore the whole of it, although increasingly inefficiently as time goes on. (...) It's killing me. My first (...) (22 years ago, 27-Jun-02, to lugnet.robotics)

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