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 Robotics / *38430 (-20)
  Re: disable LNP
 
(...) Sorry, nothing has made it to an official release. I think Joseph Woolley has some code where he reduced the sample rate to 1KHz (I think). You might try contacting him about it. Mark (22 years ago, 11-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Mechanical pneumatic piston
 
Restating for clarity, (I hope) I think the issue is the + shaped central hole. If you mounted these worm gears on an axle which requires them to be mounted at 0 (180), 45, 90, and 135, then of course you can't turn the gears anywhich way to line up (...) (22 years ago, 11-Oct-03, to lugnet.robotics)
 
  Re: Mechanical pneumatic piston
 
(...) Okay, I understand better now. So unless you have two worms made consecutively, you're stuck. Thanks! :) ~Mike (22 years ago, 11-Oct-03, to lugnet.robotics)
 
  Re: Vision Command can see IR!?
 
(...) Have a look here. (URL) (22 years ago, 11-Oct-03, to lugnet.robotics.vc)
 
  Re: Mechanical pneumatic piston
 
(...) The gear rack has an advantage in that the teeth are parallel to the pinion gear's teeth. That ain't the case for the worm gear. The pitched worm interfaced to a pinion with normal straight teeth eats up most of the slop that you normally get (...) (22 years ago, 11-Oct-03, to lugnet.robotics)
 
  Re: Mechanical pneumatic piston
 
(...) I overspeaketh...... Let me try again. The gear has to be an integer multiple of 1/4 turns because the the gear can fit on an axle four different ways. If it is more or less than 1/4 turns (1/3), then things won't line up when you butt them up (...) (22 years ago, 11-Oct-03, to lugnet.robotics)
 
  Re: Mechanical pneumatic piston
 
At 10:26 AM 10/10/2003, Kevin Clague uttered the following: (...) I'm not sure my brain can wrap itself around that, but I'll keep trying. In the meantime, I'll take your word for it that it won't work. :) Sometimes you LUGNET fellows are a little (...) (22 years ago, 11-Oct-03, to lugnet.robotics)
 
  Re: Mechanical pneumatic piston
 
(...) Nope - if they did that then the spacing between the axle of the worm gear and the axle of the gear that's engaging in the worm gear wouldn't be a nice round number of studs or plates. One of the very nice things about Lego is that they really (...) (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  MacNQC 3.0r2 Release Announcement
 
Hi All, I've released MacNQC 3.0 r2. Bugs fixed are: * Fixed a problem when clearing the score in the Piano Panel. * Fixed a problem in the Raw Data Panel where the results of the command were not getting displayed until the next window refresh. * (...) (22 years ago, 10-Oct-03, to lugnet.robotics.rcx.nqc)
 
  Re: disable LNP
 
(...) Have the changes from the above thread been implemented in a release of BrickOS, yet? (reduced sensor sample rate) I need to D/L a new release, but I don't want to rush, because I know I'll have to make changes to some of my existing code. (...) (22 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: lego how to
 
(...) I never saw something like that. Do you really want to write an Assembler program in H8 assembler? You could do that with the gnu toolchain, get all some informations regarding the H8 at: (URL) you want to use the Lego runtime system, you (...) (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  Re: disable LNP
 
(...) Steve, If no IR traffic (of any kind) is occurring, then there is very little overhead associated with LNP being active. In any event, this trivial amount of overhead (in systime.c) can't be disabled. What you really need to be concerned about (...) (22 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)
 
  RE: Mechanical pneumatic piston
 
They could have made the worm gear a different diameter so that the length could be adjusted. -----Original Message----- From: Mike Thorn [mailto:buachaille@neo.rr.com] Sent: Friday, October 10, 2003 9:38 AM To: lego-robotics@crynwr.com Subject: (...) (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  lego how to
 
Hello everybody! Does anybody know, where I can get a good manual for the legorobot programming ind assembler? I need to know how to work with the rotating sensor and the IR from the RCX (not the IR sensor). Good would be something with Programming (...) (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  Re: Linked Lists in BrickOS
 
(...) Michael, This will save you a few keystrokes: pNext = 0; :-) Mark (22 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)
 
  RE: Mechanical pneumatic piston
 
(...) Hmm...yes, now I see. Unless you owned sequential worms, it wouldn't fit. Thanks for clarifying. Now I see what Steve was driving at. ~Mike (...) (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  Re: Mechanical pneumatic piston
 
(...) Ah... I missed this post and asked the same question (less clearly) in another post. (...) Kevin (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  Re: Mechanical pneumatic piston
 
(...) The problem is that you would need a mold for each unique part that is cut. If the number of rotations/divided by the length does not give you length that is repeatable using quarter turns you need more than one mold. This is *not* good (very (...) (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  Re: Mechanical pneumatic piston
 
(...) I'm not sure I agree with that. It seems to me that if you made these worms from one great long string, all you need to do is cut them wherever you want a new one. The helii (is that a word?) would still line up. I don't see why they couldn't (...) (22 years ago, 10-Oct-03, to lugnet.robotics)
 
  Re: Linked Lists in BrickOS
 
(...) Actually, it turned out that there was some leftover obj or mak files that were messing up the compiler. I purged the directory, and all was well. Thanks for the tip on tabbing. Just wanted to confirm that a BrickOS pointer is only 2 bytes... (...) (22 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)


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