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 Organizations / United States / NELUG / 1889 (-20)
  Re: I can't hear you ........
 
(...) Just to examplify (example-ify, mind you) Shaun's reply, the magic rules were far too powerful and unbalanced. Ex #1: As I recall there's no near misses. In fact, there's really not much in the way of missing. Neil had a reaper-knight-guy who (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: A one time thing?
 
(...) I don't think anyone would hate you (how could they?) but you might find yourself being politely turned away at the door by someone. But I can't speak for the group. (...) I believe it's against NELUG rules for under-18 folks to attend (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) Ah, see, that's the hidden joke with the "Industrial revolution" sets... for extra play value, minifig hands, arms, and legs are all easily removable. Heh. eric (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) Hah. You think *you* don't like it? I want stuff to blow up, not sending Pilots on potty breaks. Blow up! Blow up! BLOW UP! eric (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  A one time thing?
 
OK, I'll be blunt. Would anyone hate me if I crashed a single NELUG meeting? I've been trying to arrange something to see people for the last time before I move, but the only date I can make would be in the week of the 31st. You are already having a (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) The bathroom gig has happened to me twice - it's very irritating! Abondoning the safety of your mech to answer your bladder is humiliating. Eric Joslin has some uncanny knack for causing that to happen. Last game, there were two champions on (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) I (...) I agree in part ... but didn't Gandalf become tired as he cast spells, or as the spells became more powerful? And certainly some of them required various amounts of time to cast, as he had to speak incantations. I agree that part of (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
In lugnet.org.us.nelug, James Howse writes: <Big Snip> (...) Oh I like the silliness. The last game I played -set on the Moon during the Cold War- we had two particularly silly events. One, a bomber pilot got hit, but instead of doing damage, the (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) Prepare for a little stream of consciousness because I'm gonna be all over the place . . . It used to seem like Lego didn't want to have anything to do with licensing. But now it seems like that's all they do; Star Wars, Harry Potter, Jurassic (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) *I* agree... and it would be a bridge between "regular" LEGO and Technic J.- (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) My first reaction was to say "No he wouldn't!". Then I thought for a bit... the name Moria sprang to mind. Sure enough, running from a horde there. But only for the safety of the group and the ring. Just before the exit, he turns and stands (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) heh... a river steamboat? nice old-fasioned houses... I like it! (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) Well, it turns out that the current system for incorporating magic is somewhat broken (I guess Mike's not a god after all, seem that gods usually get it right on the first try. Unless you're talking the Greek/Roman Pantheon, I suppose. Or (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) pieces. (...) That's an interesting idea, and they'd get some crossover as well between the two play systems. They already seem to have some appropriate minifig accessories, too ... the top hat, for example, would be everywhere. Horses and (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
Alrighty then, I got a question. Why do you guys exclude magic from your BrikWar games? Is it too powerful? I understand that the suppliments are broken (?) but I think someone said that you could construct magic from the basic rules (I haven't (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: I can't hear you ........
 
(...) Umm. Why doesn't LEGO make an "Industrial Revolution" theme? It would be a great way to explore a time period they haven't done yet, and the theme's gimmick could be that each set came with a big machine built out of Technic-type pieces. Well. (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  I can't hear you ........
 
Way too quiet 'round here. Makes me antsy. And makes the days longer at work. Somebody needs to bring up a topic for discussion. Anybody? Anybody? -s (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
 
  Re: Steampunk Brikwars?
 
(...) when (...) I figured everybody was sick of my long prattling posts about Brikwars, so I'd let someone else take the organizational reins for a while. So I inconspicuously nominated Eric as the go-to/organizer of the Steampunk game, and since I (...) (23 years ago, 25-Jul-01, to lugnet.org.us.nelug)
 
  Re: Steampunk Brikwars?
 
(...) Gah! For the record, the Steampunk comic book is a little more "punk" and a little less "steam" than I personally had in mind. Although the scenery is pretty cool. I was just thinking of something more along the lines of Jules Verne fiction, (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)
 
  Re: Steampunk Brikwars?
 
(...) I was planning on calling soon. I think we have plenty of "I'll be theres by now". (...) I have to confess that I am not a big "Steampunk" fan although if the date is far enough out I could try and through something together. I guess you (...) (23 years ago, 24-Jul-01, to lugnet.org.us.nelug)


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