Subject:
|
Re: I can't hear you ........
|
Newsgroups:
|
lugnet.org.us.nelug
|
Date:
|
Thu, 26 Jul 2001 14:13:07 GMT
|
Viewed:
|
758 times
|
| |
| |
Alrighty then,
I got a question. Why do you guys exclude magic from your BrikWar games? Is
it too powerful? I understand that the suppliments are broken (?) but I
think someone said that you could construct magic from the basic rules (I
haven't checked however).
-Wayne, Evil
In lugnet.org.us.nelug, Shaun Sullivan writes:
>
> Way too quiet 'round here.
>
> Makes me antsy. And makes the days longer at work.
>
> Somebody needs to bring up a topic for discussion.
>
> Anybody? Anybody?
>
> -s
|
|
Message has 2 Replies: | | Re: I can't hear you ........
|
| (...) Well, it turns out that the current system for incorporating magic is somewhat broken (I guess Mike's not a god after all, seem that gods usually get it right on the first try. Unless you're talking the Greek/Roman Pantheon, I suppose. Or (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
| | | Re: I can't hear you ........
|
| (...) Just to examplify (example-ify, mind you) Shaun's reply, the magic rules were far too powerful and unbalanced. Ex #1: As I recall there's no near misses. In fact, there's really not much in the way of missing. Neil had a reaper-knight-guy who (...) (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
|
Message is in Reply To:
| | I can't hear you ........
|
| Way too quiet 'round here. Makes me antsy. And makes the days longer at work. Somebody needs to bring up a topic for discussion. Anybody? Anybody? -s (23 years ago, 26-Jul-01, to lugnet.org.us.nelug)
|
17 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|