|
In lugnet.org.ca.rtltoronto, Chris Magno writes:
> > Let's not change the 3 minutes (it's been in writing for three months now),
> > but if both designers agree nothing is going to change after a minute as
> > Steve says, then yeah.
> OK, but what if I have a bot that gets to the top in the first 10 seconds, and
> just drives around looking.. then 2 min 30 sec later your robot decides to makes
> its great move... thats a GREAT strategy, but boring to watch. this scenario
> nulls what you just asked above
I have no idea what you mean by the latter sentence. BOTH robot owners have
to agree to give up together. If you have the robot with something at 2:30,
obviously you don't agree to draw. Boring? I suppose so.
> > Now if I have a super offensive move played at 2:53,
> > the game should proceed as normal.
>
>
> OK, how about we request that people program 3 times into the machine.... slot 1
> for one min, 2 for two min.. ect.
Not at four days away from the contest.
> now would be a good time for Iain, and Dave to speak up!
Well, Iain isn't even coming so...
Calum
|
|
Message has 1 Reply: | | Re: king-o-da-hill
|
| NEVER mind... Calum and i just had a heated discussion and he talked me down from the edge. he suggested that 4 days before an event is too late to make ANY changes. he agrees that we could have a boredom problem if 2 robots use the same time delay (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
|
Message is in Reply To:
| | Re: king-o-da-hill
|
| (...) OK, but what if I have a bot that gets to the top in the first 10 seconds, and just drives around looking.. then 2 min 30 sec later your robot decides to makes its great move... thats a GREAT strategy, but boring to watch. this scenario nulls (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
|
16 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|