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In lugnet.org.ca.rtltoronto, Chris Magno writes:
> One minute is not much time. If two evenly matched robots are in a
> pushing contest, cutting the time to 60 seconds may cut out the best
> part of the event.
>
> How about this for a big last minute rule change:
> If there is a no challenge for the top at 1 minute, it will end.
> Otherwise, it will continue for a second minute.
> If there is a no challenge for the top at 2 minutes, it will end.
> Otherwise, it will continue for a third minute.
> The match will end after 3 minutes.
Let's not change the 3 minutes (it's been in writing for three months now),
but if both designers agree nothing is going to change after a minute as
Steve says, then yeah. Now if I have a super offensive move played at 2:53,
the game should proceed as normal.
Calum
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Message has 2 Replies: | | Re: king-o-da-hill
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| I agree with Calum. If the two combatants can mutually agree on the outcome before 3 minutes is up then the match can be called early. Otherwise let it run the full three minutes. Derek (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
| | | Re: king-o-da-hill
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| (...) OK, but what if I have a bot that gets to the top in the first 10 seconds, and just drives around looking.. then 2 min 30 sec later your robot decides to makes its great move... thats a GREAT strategy, but boring to watch. this scenario nulls (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: king-o-da-hill
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| this just came in from Steve, and seems like a good compromise... other ideas floating about. Over all, any time limit changes should only affect a small part of programming. not a major redesign of your robot. ---...---snip---...--- Chris, Here's (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
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