Subject:
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Re: Onwards to rtlToronto18...
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 26 Oct 2004 13:06:29 GMT
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Viewed:
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719 times
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In lugnet.org.ca.rtltoronto, Rob Stehlik wrote:
> I like this a lot! Working out a good scoring system might be tough, but having
> different goals for the robot makes them more interesting and the strategies
> builders take will be much more varied.
Well, how's this for a set of rules:
1. Tower Height: Points are awarded by height of tower.
Number of blocks tall 1 2 3 4 5 6 7 8
Points 0 2 3 5 8 13 21 34
-Towers can touch each other, but the robot cannot touch the tower
2. Tower Colour: You build the tower out of your start square colour. If a
tower has a block of the opponent's colour, the tower is limited to the height
of the home colour underneath.
Example: You have build an 8 tall tower of mostly black, your home colour The
sixth block is white though. You are awarded 8 points for a five tall tower.
3. Home Towers: Towers are rewarded a 50 percent increase* in points when built
in the home square.
* This is the one I need help setting.
> More often than not, simplicity and reliability win over complexity. I need to
> learn this lesson over and over.
Well, I think this is where Steve does really well. He's both reliable and
complex. He's obviously invested the time into building solid, well designed
robots, then testing the crap out of them. It's impressive how much time he can
devote to such things.
Calum
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Message has 1 Reply: | | Re: Onwards to rtlToronto18...
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| (...) Can towers touch the sides of the arena? (...) Although I proposed this rule, the problem with it is it forces anyone who builds towers to also sort. Since we were discussing allowing different levels of participation to complete, this seems a (...) (20 years ago, 26-Oct-04, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Onwards to rtlToronto18...
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| (...) I'm definitely interested. I don't care much about the size rule, but I really like the idea of small blocks. Lots of small blocks. I highly doubt they will be more difficult to manipulate than 2x4's. That made the rice digging game very hard. (...) (20 years ago, 26-Oct-04, to lugnet.org.ca.rtltoronto)
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