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Subject: 
Re: Onwards to rtlToronto18...
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Sun, 24 Oct 2004 22:01:55 GMT
Viewed: 
2502 times
  
Calum Tsang wrote:
> 8x8' Playfield, though 4x4' is also possible.  Cubes are miniaturized "blocks",
> 2x2x5-plate cubes in white and black.  A large number of these are scattered
> around the playfield, two robots must collect and process them to build
> freestanding stacks.  Your start colour is the colour you must build your stack
> with.  Robots are 8" cubed, just like the successful mini marble sorting event
> at rtlToronto15 that DaveK ran.

I'm all in for this contest.

> Some points undecided:
> 
> -Processors and types allowed (ie, one RCX, multi RCX, any intelligent brick)

I thing the 8" cube limit puts a reasonable limit on this.  Can't fit
too many RCXs in a 8" cube and still be able to manipulate blocks.

> -Does the stack need to be in your home square

I think adds a little too much complexity.

> -Cost of a poisonous block (ie, is a "bad" block a high negative point)

I'm not a fan of the block sorting aspect, but I'll do it.  At the very
least the height of you tower should be capped by the bad block.  So if
you have a 6 block tower but the 4th block is the wrong colour, then
your tower only counts as 3 blocks.  Counting from the bottom.

> Other issues to consider:
> 
> -Other games people might want to do that are tough?  I'm not ruling out Duck
> Assemblers yet, but I think only Iain and I like that idea.  I've also heard
> Full Out Autonomous Robot Destruction (I wonder who suggested that?)...now's
> your time to propose and pitch your idea.

Not really interested in either of those.

> -Step-up difficulty of this contest for new members.  If you notice, the
> entrants in rtlToronto17 yesterday were almost ALL newcomers, all eager to
> participate.  I'm not saying we should resort to sumo, but we probably should
> consider something that also engages entry level competitors (of which I feel I
> am part of)
> 
> -Two-class approach:  Example would be, entry-class just need to build a stack,
> competitor class needs to build a stack of your own colour inside home square.

I like this idea.  Or instead of building towers we could do a
collection game as the easier game.  Lots of possible games with the
same playfield and blocks.


Derek



Message has 2 Replies:
  Re: Onwards to rtlToronto18...
 
We don't need no stink'n limits. Maybe if we were going 4x4, but we're not. And, can anyone recall a time that a robot was too big or had too many processors. Limits (without an obvious purpose) ar exactly that...limiting. (22 years ago, 24-Oct-04, to lugnet.org.ca.rtltoronto)
  Re: Onwards to rtlToronto18...
 
(...) I think that's a pretty good way of putting it. The other thing we need to talk about is the worth of a tower. Do we use the Fibonacci-based sequence for tower height? How many blocks of each colour? Calum (22 years ago, 24-Oct-04, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Onwards to rtlToronto18...
 
Well, yesterday, strangely enough, was a lot of fun: A simple contest, with a lot of entries (ten!), most of which worked. And I even entered a working robot that actually was somewhat successful. Congratulations to Greg Hyland and Rob Antonishen, (...) (22 years ago, 24-Oct-04, to lugnet.org.ca.rtltoronto)

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