Subject:
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Re: Onwards to rtlToronto18...
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Sun, 24 Oct 2004 22:47:31 GMT
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Viewed:
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593 times
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In lugnet.org.ca.rtltoronto, Derek Raycraft wrote:
> > -Cost of a poisonous block (ie, is a "bad" block a high negative point)
>
> I'm not a fan of the block sorting aspect, but I'll do it. At the very
> least the height of you tower should be capped by the bad block. So if
> you have a 6 block tower but the 4th block is the wrong colour, then
> your tower only counts as 3 blocks. Counting from the bottom.
I think that's a pretty good way of putting it. The other thing we need to talk
about is the worth of a tower. Do we use the Fibonacci-based sequence for tower
height?
How many blocks of each colour?
Calum
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Message has 2 Replies: | | Re: Onwards to rtlToronto18...
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| (...) Here are my thought ins no apparent order and to answer many questions and ideas already posted in this thread... I am the first to talk about building monstrous robots. As that pic that Calum posted, I can build 'em big. Big is easy. Big (...) (20 years ago, 25-Oct-04, to lugnet.org.ca.rtltoronto)
| | | Re: Onwards to rtlToronto18...
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| I just manually created a stack of blocks greater than 8 inches tall. If I wanted to build a mechanism to deploy that stack, the rules would get in the way. So before we even get started, an arbritary limit would have limited a possible solution. We (...) (20 years ago, 25-Oct-04, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Onwards to rtlToronto18...
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| (...) I'm all in for this contest. (...) I thing the 8" cube limit puts a reasonable limit on this. Can't fit too many RCXs in a 8" cube and still be able to manipulate blocks. (...) I think adds a little too much complexity. (...) I'm not a fan of (...) (20 years ago, 24-Oct-04, to lugnet.org.ca.rtltoronto)
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