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 Organizations / Canada / rtlToronto / *9209 (-20)
  RE: Connect Four game issues
 
(...) I can't believe it, but I asked my wife where the Connect4 game is, and she donated the damned thing to Goodwill just last week!!!! I've played it a lot with the kids, and the standard board is (I think) 6x7 = 42 squares. From experience, we (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's true enough, but, my question still stands...how long per move, and does anyone with any experience know what the average number of moves per game is. Bruce (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Put the RCXs in "standard" locations and cover them with a box. (...) But what if we only scan for new pieces? Our bot should be smart enough to know what the board looked like on the last move, so it should be trivial to find the ONE piece (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's a good point. Although I could counter it by saying that in the real world engineer's are always having to conform to standards that have already been layed down and fit things to other thing's that have already been built. (...) Again, (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Hellu! (...) And the same to you! (...) Hmmm... rtlToronto has these games to "show and tell" and thus learning new ways to build stuff. Or at least that's what they claim :) This way it would be pretty limited with all robots looking somewhat (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Hi Tobbe Nice to see a fellow Technic head turn up here. What do you think of this idea. You build a small bridge with a rail track over the top of the game board to a standard. It has a row of 1 x 4 gear racks down either side and you robot (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Okay so I'm just an outsider wanna-be but here's my take on things (after reading the lot). The idea of an home-sensor sounds like the best one. If a "reset to home" is needed during play, just reset to the left instead of parking to the right thus (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
Hey guys, How's that for fast?! (URL) kick at the darkness 'til it bleeds daylight..." (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto, lugnet.events)  
 
  Train5 - NMRA photos finaly
 
Well my usual brickshelf account is not working. I will not except uploads of any kind. So as an experiment I created a new account and was able to post pictures to it. I don't know what's wrong with my original account but in the mean time here's (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) 'Cause you're not doing it right? I've never used any kind of protocol or error checking and I've used this in all of my multi RCX robots (and no comments about the last one...messaging was not the problem) (...) True, but, I read that the guy (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) Build a robot that can play Connect 4. At minimum, you need 1, to gain advantage you need either 2 and/or 5. Item 4 is a nice to have for the Library's sake. Here's something I'd like to suggest: We publish a basic algorithm somehow that uses (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Connect 4 game objectives?
 
(...) That thread was getting too long.... You make a good point Chris: Guys.... what is the point of this competition, as it stands now? Is the challenge: 1. to build a robot that scans the Connect4 board, and is able to drop a puck (disc?) in a (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) as have I. and I HAVE seen it fail. why do you think I have to install error checking to make sure I GOT a message. (...) agreed (...) i'm saying use up one of your "spare" rcx or even something as lowly as a scout, and send it your IR, and it (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) ok, I tried it. this is what I found: 1. I need to do more tests. 2. if the receiving RCX is set as switch or light as RAW, then an wire connected to a second RCX that is off reads 100. as soon as you power up the RCX, the reading drops to (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) only home (...) to (...) do, (...) We're pidgenholing again... argh..... :( (What if my robot is made of PRIMO and powered by love?) Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Of course it does...I've never seen it fail, and I've used it many many times in all kinds of environments. (...) The exact same situation could apply to a direct link. In either case, I think there is something to be said for a judge / (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) then it ain't home on the x axis, there's the actual board and then there's beside the board to make way for the other 'bot. Why would you need to return to beside teh board for each scan, and if you do, then have a "beside the 'beside the (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) no it does not! for the most part with a head to head robot. YES. but some place NOT in you basement, under not ideal conditions..... (...) and what happens IF/WHEN I send a "your turn" signal, and you miss it? then what? who's to say you (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Silly is all this complicated and wasteful crap about motor and sensor ports. IR works very nicely and consistently. If we're worried about interference from other competitions we could place just about anything in the path of the IR and we'd be (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)


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