| | Re: 4x4 Tic Tac Toe...
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(...) YES!!!! i would LOVE to have a look at it. I LOVE mindscript. I cant wait for it to be a language for the NXT(1). then I can start to program the NXT. Chris 1. HINT HINT!!!! (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: 4x4 Tic Tac Toe...
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(...) um, how many nested if's programs have YOU written? Rob, ~I~ am the nested if KING! if I think it can be done... then it can be done!(maybe) chris (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Thank you & Open Invitation to the Hobby Show, Nov. 3, 4, 5th
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First of all... I want to start by thanking Dave Koudys for all the work he has done over the last two years with planning and organising the Hobby Show. His efforts have been outstanding and allowed many of us the pleasure of displaying our MOCS in (...) (18 years ago, 10-Aug-06, to lugnet.loc.ca, lugnet.loc.ca.on, lugnet.loc.ca.on.ham, lugnet.loc.ca.on.ott, lugnet.org.ca.rtltoronto, lugnet.org.ca.parlugment, lugnet.general, FTX) !!
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| | Re: 4x4 Tic Tac Toe...
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(...) It CAN be done. My program logic + all movement instructions fit into the RCX for our 3T contest. The logic was complete, it would play "perfectly" according to the logic, and it was all done with nested ifs. The mechanicals were the downfall (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: Too much time on their hands...
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(...) As I was tracing out a tailplane onto Lego wing shapes last night I wondered to myself...boy, I'm ashamed and embarassed that I have too much time on my hands that I would be trying to build a scale accurate airplane. Then I saw this. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Too much time on their hands...
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(URL) wanna treadmill!! Dave K (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: 4x4 Tic Tac Toe...
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(...) A little googling came up with this: "255,168 unique games of Tic Tac Toe to be played. Of these, 131,184 are won by the first player, 77,904 are won by the second player, and 46,080 are drawn." And the move tree is nested 5 layer deep (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT - R22 - ball board
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(...) I was thinking more "required" rather than allowed. It is relatively simple if you can pre-load the bits into a hopper on your bot. It is most difficult if the bits are randomly scattered in the start area. I was looking to allow a variety of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: 4x4 Tic Tac Toe...
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(...) I am going to agree with Rob, and vitali, and then as a follow up, with you. While T3 has been done, I think its new to us. and "just the right" amount of challenge, and complexity. You said it well yourself. the more complex we make this, (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT - R22 - ball board
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(...) I agree with Vitali on this. its "simple" as a T3 game, yet, by allowing the balls/marbles (1) to start off to the side, opens up many different ways to play your ball. Chris 1. to be determined (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtlToronto 2006 shirts
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(...) I wouldn't mind getting one myself. (...) I think the line art should look a little better. Vitali (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT - R22 - ball board
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I like this arrangement, I think the small field will allow for many to have different ideas rather then the X Y axis movement which will occur if the pieces are bigger. The fact the you marbles have to start in the solid line areas is pretty (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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| | Re: 4x4 Tic Tac Toe...
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Personally I believes that programming for original TTT will already be quite a challenge for me, so I think that 4x4 TTT will defiantly turn me away from the competition, unless you run two events together, 3x3 and 4x4 TTT. I think that some others (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: 4x4 Tic Tac Toe...
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(...) Forget I mentioned 4x4. This is starting to remind me of stuff I always felt I needed to do, not what I wanted to do. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: 4x4 Tic Tac Toe...
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(...) Or 9 mans Morris, with axels in holes: (URL) A> (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: 4x4 Tic Tac Toe...
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(...) Jeeese - you made me dig up one of my old game theory texts :) I believe (and someone please correct me if I am wrong) that 3-in a row on anything board 3x4 or larger can always be won by the first player (if neither makes mistakes :) If you (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: Our the R-games too hard?
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(...) How about 2 TTT games... 3x3 for the dummies like me, and 4x4 for smarter people. Make them both marbles and just extend the grid. Some might make theirs compete on both based on different programs (or the same, with some different logic)... (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: 4x4 Tic Tac Toe...
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(...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtlToronto 2006 shirts
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(...) Count me in for one.... (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: Our the R-games too hard?
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(...) I think we have had a few 'really hard' competitions--C$ comes immediately to mind And how many entries did we have? And a 'relatively' easy one--rope climbing--what--2 entries? We've ran block/marble stacking/sorting numerous times and we get (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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