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In lugnet.build.mecha, Brian Cooper writes:
> In lugnet.build.mecha, Andrew Todd Amacher writes:
> > Plus , they're rather costly to acquire. Furthermore,(and I hope Brian
> > Cooper takes no offense to this observation because I love his work) the
> > time it takes to pose the limbs on a gear box-based mecha is counteractive
> > to playabilty.
>
> Yes but they're scale models, not toys.
> (I have to keep reminding myself of this ;-)
Well, this maybe true...
But actually, I have spent a lot of time building models that "feel" like toys;
not so much because I'm going to play with them, but because someone else is
undoubtedly going to try and move the joints the "natural" way, before I can
explain the worm gear system to them. I don't know how many times I've seen
someone's face turn from excitement of seeing a cool robot looking thing made
out of lego to guilt when they snap off an arm after trying to turn it
"naturally".
I'm sure you haven't had this problem with your modelss, Brian, because they're
so large. I think once you get past a certain size, a person's instinct to try
and "transform" the mecha wanes...
> Actually once you go with gears, a non-geared
> joint just isn't as much fun, not as realistic,
I guess this is a matter of opinion, as I find something extremely satisfying
about feeling a joint "click" into place. It's got to have more than four
positions, though...unlike those SW hinges.
BTW, I always thought that a worm gear mecha would be ideal for making a stop
motion animation; the positions are continuous, so one could make motions as
fluid as he or she wanted, depending on patience levels. Also, using gears as
knobs would allow for a quantitative means of measuring how much a joint moves
per frame.
Later, Chris
> though technically a real mecha wouldn't use gears,
> more like direct drive electric motors and
> electrohydraulic actuators. Gears are an archaic
> technology for power transfer and torque augmentation
> (useful only if your power source is something quaint like a
> waterfall, a coiled spring, or a reciprocating engine).
>
> "K"
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Message is in Reply To:
| | Re: Mecha Joint Tech
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| (...) Yes but they're scale models, not toys. (I have to keep reminding myself of this ;-) Actually once you go with gears, a non-geared joint just isn't as much fun, not as realistic, though technically a real mecha wouldn't use gears, more like (...) (23 years ago, 15-Jan-02, to lugnet.build.mecha, lugnet.lego.direct)
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