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Interesting,
there seems to be 2 diff kinds of builders out there:
1) those who plan and then execute
2) those who sit and creatively flow
i tend to do a little of both, like this:
i often sit and tinker, creatively experimenting
w/ many ideas, not full MOCs, just parts of engines,
parts of windshields or cabins or such...
then also,
i will plan out a ship,
i actually drew my M.E.D.I.C. out on paper first
but the Yellowjacket came from a sit-down creative
non-stop session.
taking this thread in a new direction,
how do you all see yourselves and your creative
processes?
thx much
-paul
In lugnet.space, James Simpson writes:
> In lugnet.space, Paul Hartzog writes:
>
> > I am wondering,
> > what's the typical success ratio out there?
> > am i the only one who doesn't have every
> > MOC turn out wonderful on the first try ;-)
>
> When I take my time in planning a model my success rate is usually just about
> 100%; when I just have a go at the pile, my success rate is probably about 10%.
>
> james
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Message has 4 Replies: ![](/news/x.gif) | | Re: Creative Processes (was Re: Success Ratio)
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| (...) Actually, I find that the size of the creation dictates to correct amount of forethought. The larger you build, the more you have to plan it out to ensure success. Most of my smaller things are just freebuilding on the spot. But for things (...) (23 years ago, 2-Mar-01, to lugnet.space)
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Message is in Reply To:
24 Messages in This Thread: ![Success Ratio -Paul Hartzog (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -Scott Edward Sanburn (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -Josh Baakko (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![RE: Success Ratio -Bram Lambrecht (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -James Powell (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -Ross Crawford (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Mark Sandlin (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -John J. Ladasky, Jr. (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Brad Hamilton (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Fredrik Glöckner (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Paul Hanson (25-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Mike Petrucelli (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Josh Baakko (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Richard W. Schamus (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -John D. Forinash (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Jeff Stembel (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Joel Jacobsen (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -John Robert-Blaze Kanehl (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -James Simpson (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif) ![](/news/246.gif) ![Re: Creative Processes (was Re: Success Ratio) -Mark Sandlin (1-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Joel Kuester (2-Mar-01 to lugnet.space)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Matt Brooks (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Creative Processes (was Re: Success Ratio) -A. Mark Wilburn (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
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