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 Gaming / Starship / 89
  Rules Talk: JumpShip Ideas
 
Galactic Greetings! After a couple of emails between Richard and me, I thought I would bring this forward for the group... Definition: JumpShip: A JumpShip is any ship that carries its own JumpDrive, utilizing that same mysterious technology (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) <remainder snipped> JumpShip? Hmmm...am I detecting the influence of the venerable GDW "Traveller" (the original one) here? :) I must find my copy of "High Guard." It's been too long. Hopefully one day I'll be able to take part in all of the (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) (grins) It stems from our use of the term JumpGates. I honestly do not recall which of the participants first provided that particular term here in Starship, although surely it has been used in other Sci Fi before. But early during game (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
First of all: Oh my God! What happened to the text?! It's all...weird. Anyway... Very good explanation. It works very well. My ships have a modified form of this jumpdrive, but I don't use it in Starship. It's how I get across the galaxy in 5 (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) His society developing it? Richard, you know I expect a share out of this, right? :) Can't wait to get my Junk Ship zipping around on its new drive... -JHK (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Well, technically, his engineers are looking at your ship's upgrade from Spraw, and if he negotiates with you to do so, he will take the plans and try to duplicate the engines. He is considering, for game-play fun, saying that they can't (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Commercial Talk: Jump Engines
 
(...) Of course, of course. No sense bothering the Grand Galactic Generale with lowly commercial matters now is there? As agreed, if we end up thinking to apply this outside Port Block Yards Fleet Tenders, we'll start talking royalties ;-) Richard (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, John P. Henderson wrote stuff. Currently: (...) Proposedly: (...) I don't want to cruel my own proposals to the Glorious Galactic Grand Guarantor, but (I do want to see good rules made that improve gameplay): These two (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Richard Parsons wrote a bunch o' stuff. Hmm. Interesting thoughts. I am happy with the direction of this discussion thus far... (...) So you are proposing a re-write of the previously stated rules on Full JumpShips to (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
Hi! If I may interject, as someone who's mulling over joining up (unless my lack of any actual Brick at the moment is an intent-killer) and has read the rules as a fresh outsider: (...) This sounds fair. Otherwise, no significant gain is made by (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, John P. Henderson wrotemore worthiness. (...) I guess I am (sorry :-). (...) I wonder even if we end up with a 'Full Jump Engine' setting, a 4th and super setting, of which we are each only allowed one. I appreciate your (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Heck no! Get in here :-) (...) I agree completely. (...) The tiers are more a guide to the GM and SMs, and other players. The propulsion tiers impact on galactic movement, but not much on in-sector movement (GM monitors and administers) (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Lindsay Frederick Braun wrote too much to repeat here. Well, these are some interesting views, and I mostly agree. I've been standing back from this whirlwind of discussion for a while, but now I have some ideas to add. (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Oooh! A thread with colors, and HEY! .starship has over 100 posts now! :) Oh, and Lindsay, as for lack of brick, ABS-related CAD are allowed. You may use any scale you like (mini-fig-, micro-, nano-, macro-, etc.). As for your interjections, (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) What??? ====== Is this the same LFB who made this... (URL) Now, if you made a space ship with that dark gray... -JHK <http:/jhkruer.com (URL) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Richard Parsons wrote some stuff (...) Oh, yeah, those battery issues. Well, considering any ship can produce enough energy to get across a GALAXY in several weeks (or months, even), those have to be some pretty impressive (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(snipped all non-Hendo text) (...) Yes. We are all treated as equals, except Hendo. :). He's the Grand Galactic Mediator Dude. Make him mad and you'll know it. :) (...) Well, I have no problems with ferries with JumpDrives©. :), love doing that (...) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) I wouldn't use that as a signature without at least a text ~Dan, because folks reading Lugnet using email nttp programs won't see the image. -JHK (2 URLs) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Yes indeed, the very self-same. Unfortunately, the ship and the bricks are in two locales right now, one 7000 miles from me, and one 8000. So no brick in hand, sadly. I'm working something up, though. :D LFB (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Their problem :D. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) There's also the small spelling error on the image (psycho?). :) -H. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
/Start American laziness Ah, it's fine. /End American laziness -Dan (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: My take on JumpSpace
 
Hi everyone, I'm preparing to join the game; should be ready real soon. As for all of the latest discussion into the realms of Jump technology, here are my few cents worth :) Jump drives would be very large devices that require vast amounts of (...) (21 years ago, 31-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, all manner of folks voiced worthy musings. Did we settle on anything in particular, for what jhk can do, what we can work out from the drive jhk's found, and for folks in general? Richard Still baldly going... (21 years ago, 3-Jun-03, to lugnet.gaming.starship)

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