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 Gaming / *834 (-20)
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I suspect it will be hard to do much in the way of two games at Brickfest, though a battle game should be manageable Friday if I can get the time off. Of course a battle game has lower GM needs, though I think a 2nd would still be helpful. (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) If we were going to play two games (one on one day, one on the next) then I would be completely happy (I mean, I'd prefer) being your second (or a first) for one of them. If not, then I guess I'd do it, but be less enthusiastic. (...) Must the (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) There are quite a number of instances of ports being sacked, though more of it was by "privateers" as a form of stealth national warfare rather than individual pirates. With the exception of a few truly spectacular prizes, sacking ports was (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hmm, I have about 10 turret mounted cannons on each port which usually dissuades people from attacking it. Plus the fact that the ports generally have a number of warships at their disposal to defend with... Generally I try to make attacking (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) the (...) are (...) the (...) Hmmm. I was trying to play the sutlering fairly quickly but even so there's: Debauchery Fees, Recruitment, Buy/Sell ships, Repair ships... It takes a bit of time. (...) only (...) I only had 2 ships reach port. (...) (23 years ago, 19-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yea, those are possibilities. One of my thoughts though was to simplify the suttlering. So that a few moments are needed to tell the player what ships are available (and if there's anything special about them) and then to tell the player what (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) else (...) Funnily enough, both winners in the games I ran were the most treacherous ones... Steve (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) on the (...) spelling (...) Well, I use hidden ship movement for merchants/warships (I think LFB mentioned that you used it) and they are only revealed when they get within 2 feet (I think I used 2 feet anyway), so it makes sense to use that (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) helpfull. Actually, a sutler ref is incredibly useful as I found Sutlering slowed the game down immensely. Effectively once a ship is docked at port I rule it 'out of play' and the player can then talk to the sutler and sort out financial (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) merchant (...) I also wanted to add that it was Steve Campbell's clever letting everyone else do the hard work of capturing the merchant (ok, he did engage the last few turns) and then taking the prize which won him first place. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) There were some short alliances formed, mostly towards taking over the merchant - though they didn't split it evenly, but then the other player who was still around when the merchant was takeoverable had an easy line on taking over a former (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yea, that's sort of the way I read it, though I didn't get too technical on the distance. I think this is an area which would deserve a little more spelling out. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) 4 would have been overkill for our game. A ship ref would have been helpfull. (...) What kind of space do you play in? How many turns did you run? Taking several turns to make a run into port and then back out is a significant portion of a 27 (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I'm quite surprised no-one did, one of the first thing the players have always done when I ran my games is form into teams (Usually because they see the bigger ships sitting on the tables and know that they will be brought in later...). (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) That's the way I've always played it - however, a ship can be crewed without a loyal pirate but it may go AWOL unless it's a certain distance away from your main ship (I think I used 2 foot - which is my Line-of-Sight for hidden ship (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hoo, yeah - you need a second GM, Actually, I'm thinking of having about 4 next time I play - an uber-ref (me), a sutler, a combat ref (I can only be in one place at a time!) and a ship ref (in charge of playing imperial and merchant ships) (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I got pretty lucky there what with having blown one cannon up from a good distance, and on the next turn I managed to decrew the other one. I think it's because my gunners got some practice shooting at Guano Island. I will tell you this, I was (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Ya. Official start time WAS 10 AM friday and stuff was going down but it really didn't get rolling till well into the afternoon. You just have to get your job/LEGO balance right! ++Lar (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game (snip)...Pictures!
 
(...) Yep, haven't had a chance to put them up yet (ask Mike Walsh what my apartment looks like right now...though he did note that it was easier to get into last night than Thursday night). I made an effort (and I think I succeeded) to take at (...) (23 years ago, 17-Jul-01, to lugnet.gaming)


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