| | Re: BrikWars Forms
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(...) Not too soon. But you don't need to worry much about recoding the equipment and trooper info, a couple of points got shifted here and there but nothing serious. Vehicles, robots, and magic rules have all gotten/will get rocked pretty severely, (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) Wait, let me do the math... carry the seven... power of two... hey! There are game designers out there making $20 a year? I'm getting screwed! (...) I go back and forth. When some chunk of the rules undergoes a radical change and it comes time (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
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| | Re: NLDA [aka Medieval] Brikwars*
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Well, sadly I had an unexpected bug in my Trooper scorer-- for units with power greater than 1, they can ignore Movement Penalties up to 2" for every power rating they have beyond 1. Before I hadn't included that. So beforehand, if you had (for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: BrikWars Forms
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(...) I have the same problem. I wrote a PalmOS app that quickly calculates to-hit modifies for ranged combat, but don't want to release it until the new rules come out. I was working on adding ker-pow tables for vehicle damage, but I understand a (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
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| | Re: BrikWars Forms
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(...) Hey, these are great! I've been meaning to do something similar for running the BrikWars games at Brickfest. Now I can spend more time building stuff for the scenarios. Thanks! (23 years ago, 27-Jun-01, to lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) It's funny you were going to do this, since I had initially come up with the stickfigs as an answer to Epic 40k. :-, I've also been playing with the idea of trying to cram my minifig Ogre model into this scale for wargaming purposes, but I'm (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) ...Its funny you should mention this :-) I had been off and on thinking of and working on revising Minifig Death to include "Epic Scale" battles using your stickfig/microfig designs as the base trooper :-) I was going to use 2x4 plates to hold (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
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| | Re: BrikWars Forms
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(...) Cheers, - jsproat (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | Re: BrikWars Forms
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(...) Well-- Not sure what you mean by a definitions file, but my next enhancement is going to be for people to be able to save their troopers to their own armies. Hence each person can have an arbitrary amount of armies, each with an arbitrary (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) Yes! Mike, do it! That's about $180 more per year than the average game designer makes! ;-) (...) I'm afraid I have "Parka" tattooed across my forehead...I love to just read the rules, but somehow I can't merge into the Anoraky subculture. I'm (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | Re: BrikWars Forms
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(...) Thanks, Frank! (...) These look keen. Especially the separate checkboxes for number of units and number of units destroyed, that's a cool idea. I've been playing with the idea of putting Brikwars units into an Army Builder definitions (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) Yes, that's the thing about Mike ... more detail than one could ever hope for. It's an agonizing cycle for those of us who yearn for every update to Brikwars. We hope- nay, *demand* that Mike fill in every detail, and make sure to point out (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | Re: BrikWars Forms
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Just in case anyone misses this... FUT: lugnet.fun.gaming (...) (23 years ago, 26-Jun-01, to lugnet.fun, lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) Cool! (...) Wow, that's even more detail than I was expecting. Structurally, how would the rules fit within BW 2000? Or would this suppliment be geared for a future release? In a similar vein, I was looking at Stephen's Minifig Death and how (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | Re: Brikwars in different scales
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(...) We're working on rules supplement involving both microfig and nanofig scales, they've been in development for a couple months but are still maybe a year from being production-ready. They're being built around the idea of having a starfleet (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | Brikwars in different scales
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Hey weekend Brickwarriors, Has anyone experimented with playing Brikwars in scales other than minifig? e.g. using microfig-scale mecha (1) or nanofig-scale starships, etc. Think Warhammer 40,000 Epic, Battlefleet Gothic, Renegade Legion, Battletech, (...) (23 years ago, 25-Jun-01, to lugnet.gaming)
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| | BrickFest 2001 BrikWars
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Hail fellow BrikWarriors, I've just posted the first two proposed BrikWars scenarios that will be run at BrickFest 2001 over at lugnet.events.brickfest. If you are coming to BrickFest, please read them through and add any comments. John Kornhaus (23 years ago, 22-Jun-01, to lugnet.gaming)
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| | Re: Old stuff, NEW pictures!
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(...) Me sorry (...) Holy cow, dude! I'd have to buy two seats on the airplane! :^) (...) Hmmmm, is there a way it could be done virtually? (...) Eventually, from the flames of Gibralter shall rise another insane creation, you have my word. I was (...) (23 years ago, 21-Jun-01, to lugnet.space, lugnet.gaming)
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| | Re: Brikwars 2000 troop scorer
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(...) Neato! What a useful tool. Thanks, Dave. -Marc Nelson Jr. (23 years ago, 20-Jun-01, to lugnet.gaming)
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| | Re: Old stuff, NEW pictures!
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(...) DAN! Say it isn't so .... I was hoping that someday, before you dismantled your carrier, you'd fly out to the Northeast and we'd all get together and play a stunning Space-Pirate Brikwars game in your ship! Or Alien invasion ... either one, (...) (23 years ago, 20-Jun-01, to lugnet.space, lugnet.gaming)
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| | Re: Lego Wars (the simple version)
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(...) I really enjoyed reading your rules. I think one of the most important aspects of a lego battle is that it be hilarious. My friends and I designed a similar system and had many wars when we were in high school and college. We used a 20 sided (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
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| | Re: Lego Wars (the simple version)
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(...) Yeah, I know. I liked it too. I went back-and-forth about several of the side comments, and most of them went. :/ Mostly because I was trying to keep the length down. I added a lot of space to make it more readable (sections, and headers & (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
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| | Re: Lego Wars (the simple version)
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Hey, James You left out a small segment of your intro in the 'Spirit' section; "While anal retention has it's place (such as carefully sorting all one's bricks by color and piece type), it is not appreciated in a game." You should of left it
I (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
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| | Re: Lego Wars (the simple version)
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(...) fun but has too many rules for my small brain. ;-) I'll definitely consider it as a birthday game for me and my two friends. ;-) -Shiri (23 years ago, 19-Jun-01, to lugnet.gaming)
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| | Re: Lego Wars (the simple version)
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(...) Nice, very nice! I've seen your rules before, and theyre one of the better game rules out there. I tend to use a few more Warhammer ® rules to supplement my Brickwars outline. But, everyone who ever asks me about where to find rules on the (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
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| | Lego Wars (the simple version)
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As part of the on-going retirement on my website on shades-of-night, I've updated & moved the rules for LEGO(r) Wars to a Lugnet FTX page. They are now at: (URL) always, I like getting feedback, or just hearing about people who've used them, so (...) (23 years ago, 18-Jun-01, to lugnet.gaming, lugnet.castle)
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| | Brikwars 2000 troop scorer
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For all you Brikwars players out there who are like me-- writing down your stats all by hand, crossing this and that out, writing 1+3=9, realizing it equals 7, and having to go back and change it again, this one's for you. The troop scorer is a (...) (23 years ago, 18-Jun-01, to lugnet.gaming)
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| | Re: Beater Beta testing (was: New fantasy battle rules....)
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(...) Thanks. Good luck with the computer resurrection, hope you didn't lose anything in the switch. (...) Always thought there was more to the Lego-gamer than met the eye, now i realise it's another dimension. (...) (23 years ago, 24-May-01, to lugnet.gaming)
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| | BrickWars and BrickFest!
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...Who is going to help out running the BrickWars games at BrickFest 2001? There is interest both in a Castle/low-tech/fantasy themed battle as well as a space/sci-fi/hi-tech themed event and I want to make sure we talk things through now rather (...) (23 years ago, 23-May-01, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Beater Beta testing (was: New fantasy battle rules....)
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(...) Right now my computer's all busted up from trying to install win2k (dumb move, I know) - hopefully I can resurrect it fast enough that we won't get knocked off-schedule. I'll put your name down for the second editing round. (...) Sounds like (...) (23 years ago, 22-May-01, to lugnet.gaming)
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| | Beater Beta testing (was: New fantasy battle rules....)
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(...) Ooh ooh! Do you need beta testers or is it all done in-house? If you do need a nother bod to look over the rules this nerd^2 will be happy to oblige. James (another name for a nerd is a square... hmm square squared?) (23 years ago, 22-May-01, to lugnet.gaming)
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| | Re: [OT] Re: New fantasy battle rules....
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(...) See my other post about the accuracy of this site. I'm not convinced that all the scans are correct. But we are getting so off topic we should probably stop now :-) Regards Neil. (24 years ago, 9-May-01, to lugnet.gaming)
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| | Re: (OT) Re: D&D history
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(...) Unfortunately it has a few errors... for instance it has no mention of the original dark blue cover version of the Basic D&D rulebook. Once my copy is out of storage I'll be sending the maintainer a scan so he can add it to the site. Neil. (24 years ago, 9-May-01, to lugnet.gaming)
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| | [OT] Re: New fantasy battle rules....
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(...) The very first printing of the Monster Manual had "Advanced Dungeons & Dragons" in red right at the top of the front cover. It never made much sense to me to release the MM before the PHB, but that is how it happened. For images of that cover (...) (24 years ago, 7-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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(...) Ha ha it's all good, I was just joking around about the wound and all. Secretly I half agree with you - by coincidence I was just having a conversation with Dave Brown a few days ago about how professionally-written BrikWars isn't, taking the (...) (24 years ago, 6-May-01, to lugnet.gaming)
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| | (OT) Re: D&D history
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I noticed several folks posting about D&D history, etc. For the best history on the web of D&D products including Chainmail, manuals, and a BUNCH of other stuff, visit The Acaeum, "Dungeons & Dragons Knowledge Compendium": (URL) lugnet.fun.gaming, (...) (24 years ago, 5-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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(...) Hmm, I distinctly remember the MM being branded AD&D. As I recall, Basic D&D (the original one) mentioned the "Advanced Dungeons and Dragons" which was soon to come out. Of course I could be horribly mistaken. Frank (24 years ago, 5-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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This is getting horrendously off topic... but what the heck :-) (...) It is actually correct as the Monster Manual was originally released as a Dungeons & Dragons product (not Advanced D&D), it was re-branded after the release of the PHB and DMG. (...) (24 years ago, 5-May-01, to lugnet.gaming)
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| | Re: New fantasy battle rules....
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(...) Hello Mike (and Shaun), Where do I begin? I am _really_ sorry the way that came out. I really do enjoy your Brikwars rules. In my fervor to gush about the Chainmail rules, I gave your ruleset a back-hand slap, and I apologize. I don't want to (...) (24 years ago, 4-May-01, to lugnet.gaming)
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