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 Gaming / *615 (-20)
  Re: brickwars transcript
 
(...) The King is Dead, Long live the King! Somewhere in the Caribbricean lies the Island on Brikks and St.Nevis. The first name refers to the locals' ideas on partying, often and with vigor. The second part refers to the patron Saint of all the (...) (24 years ago, 22-Oct-00, to lugnet.org.au, lugnet.loc.au, lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Oh sorry, I thought I'd been clearer than I was: (...) This applies to normal damage as well as knockback damage. So, (...) changes quite a bit. Assuming an unarmored TL3 trooper and riding-horse (from 8.1.4): AV = 1d10+7 (5 man + 1d10+2 (...) (24 years ago, 10-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Fair enough, stupendous feats are already very cool. (and 3 is ... 3 times cooler!) (...) Right. I get it now, thanks. (...) Ah, knight plus horse. Although this still means that a knight will never break a lance and can't kill a fig carrying (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Well, no. Although that would be kind of cool. Units only get extra attacks when their Move has been supernaturally augmented to twice the unit type's original move. So, a Trooper gets a second attack at 10", but the Champion doesn't get his (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Brikwars questions
 
These have probably already been asked, but anyway... 1. Champions. They move twice as far as normal trooper and I read elsewhere (supernatural power I think) that when a unit's move is doubled they get an extra attack. Does this mean that champions (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Fantastic idea putting the side line kickerpins, goal spacer pins. Perfecto dude. DaveG (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) All right!!!!! --Todd (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) I guess it would look something like this. (URL) had a hard time getting the distance between players and how to solve the problem at the sidelines. This was the best I could come up with.. Jim (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: Bayonet - possible solution
 
(...) If I had known about this about 5 months ago, I could have used it for my WWI project... but... oh well ;-) -Shiri (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Bayonet - possible solution
 
(...) cameras. Have to try this out tonight - Thanks! Richard Still baldly going.... (URL) (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) have seen. Very clear and sharp images. What did you use to create them? Also, the use of the mirrow is great. Bob (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Yeah just like in the comics *ting!!* ...10 minutes and a few snaps later. (...) If you are lucky and have some 4763's(old jetpack) it could help a bit. Thread in the grooves may slow the missalignment too. Kicks a ball clean across the room (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) any case, nice work!!! (...) LOL! I guess you've shown that it wouldn't be necessary. Cool! (Notwithstanding, I wouldn't mind drilling Timmies and Jar-Jars.) --Todd (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Check out these pics Todd, just a suggestion for a mini table. Somewhat modular and Lineup may need to be "Dressed" before next play [/:-) (URL) Drilling, poor things. Best DaveG (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) extend the torsos with two of these: (URL) technics bricks. -Chuck (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) I probably won't ever do this (too expensive and time-consuming) but I thought it would be fun to think about. Drilling holes in the torsos would probably work (eek! :-), if you've seen the experiments that Paul Gyugyi did with his Hexatron (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  RE: LEGO Foosball table
 
(...) Well, The axles don't have to range freely across the board, so if you're willing to GLUE them to axle connectors, you could make them any length you want, but the range would be limited by the longest axle. (12 LU I think) But how are you (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Re: LEGO Foosball table
 
Sounds sweet, I wish I had the income to buy more legos and stuff. Im thinking I might start selling mecha sets that I make my self. Cya! (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  LEGO Foosball table
 
What would it take to build a little Foosball table out of LEGO elements? Let's say it used the Football/Soccer ball and maybe include some of the minifigs. For the bars and knobs, could Technic axles be used and extended at key points where the (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
 
  Bayonet - possible solution
 
I may have a solution for the bayonet dilemma. I took a 1x1 plate with top clip and attached it to a musket. Then took a cutlass and shaved just a smidge off the side of the guard so that it would wedge into the hole under the 1x1. And I mean a (...) (24 years ago, 3-Oct-00, to lugnet.pirates, lugnet.gaming)


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