| | Re: RPG PBEM
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Thanks for all the help, guys... I really liked Will's page, btw. While I must admit I am a little iffy when it comes to mixing 'technology' or even magic into a historical medieval world, I really liked the quest for the crystals series; I think (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) It can be a lot of fun to try and work with another persons creations. This is what makes RPGs so much fun. Of course a full shared universe is very difficult to pull off well (which is why the shared universe fiction of the 80s has mostly (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) I've thought about doin something like that a lot, letting a wanderer through my kingdom from another world, or vice versa, or have another worlds group help my guys defeat a greater evil. I don't know though, my characters are pretty stuck in (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) This certainly is an interesting idea, though I think the Castle World efforts may be more interesting overall. RPG writeups rarely read very well (though if written to highlight a few interesting events can be pretty interesting, but it is (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: YALUGS, draft version
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(...) I think he was on to the right idea, altho I guess he was thinking of StarFleetBattles Box system. OGRE was typewriter check boxes in original too. (...) It is not even close to true It cheats for all players [/:-D. (...) Yep, there are errors (...) (24 years ago, 15-Sep-00, to lugnet.gaming)
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| | Re: YALUGS, draft version
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(...) This is genius! I especially like the idea of using Lego flats to keep track of unit stats. I remember seeing Paul Gyugyi doing that for spaceships in his Renegade Bricks game, but I never thought of doing it with minifig units. I've always (...) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | YALUGS, draft version
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Just a note mentioning that I put up a recent draft of YALUGS. Yet another LEGO Universe Game System. Real original I know but there it is. Comments and suggestions for more rules and flames in general are welcome. (URL) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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I have the first battle report written up from the Labor Day Weekend BrikWars festivities at my house. The Skeleton Rules playtest battle went very well (if you're a skeleton, that is...) Check out the battle report, and let me know what you think (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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Due to my own brainlessness, I have had to repost these two galleries, so you won't find them at these locations. They are now here: (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | New BrikWars games
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Hello All. I've posted pictures of this weekend's BrikWars festivities between Gino Melone and myself. The first battle was a playtest of some experimental Dragon and Skeleton rules Gino and I had come up with. Unfortunately, they're a little (...) (24 years ago, 5-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) to (...) more (...) Heh. Um, never mind. I just reread the 2000 rules, and it seems that MK2 missiles no longer have a CMP. Oops. So ignore this paragraph here :) Adrian -- www.brickfrenzy.com (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) If you're building it as a standard vehicle, sure. If you're using the RV rules to build it, then I don't know how well the math will hold up. The Vehicle Perfomance Modification rules were designed to let players modify standard vehicles (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | BrikWars RV question (not from Gino this time...)
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Okay, I'm costing a mech that's woefully underpowered for all the gizmos that I want to give him, so I have to buy a High Torque option (or two) for the poor guy. I'm assuming that standard vehicle upgrades work on mecha as well, right? If so, then (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: Another BrikWars RV question
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(...) That's the right formula. The HTML update of the RV rules is half-done, and I remembered to put the movement caps in this time. It would have been finished yesterday but I got delayed because I got contracted to work at Jim Henson Studios for (...) (24 years ago, 30-Aug-00, to lugnet.gaming)
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| | Another BrikWars RV question
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What is the movement speed of various robotic propulsion systems? From talking to Mike, I think that it is the (4 * Pwr^2)/Mass. However, I think there is also a cap for each type of propulsion system. Thanks, Gino A... (24 years ago, 29-Aug-00, to lugnet.gaming)
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| | Re: BrikWars this weekend
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(...) That's the sort of thing I was thinking. Maybe try out some Wizard rules. I've also bulked up on dragons and would like to try some of those. (...) I was thinking that this would be mostly big war machines. You can muster around 1600CP between (...) (24 years ago, 29-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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| | Re: BrikWars this weekend
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(...) That could work out well. I could finally try the skeleton army rules. (...) If it's just the two of us, then yeah, we could try that. But we have to be very careful with 3 or more people, due to just the sheer time of all the movements, and (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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| | Re: BrikWars this weekend
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[I'm bringing .fun.gaming into this thread in case anyone is interested] (...) I was thinking that we could plan a couple small battles for Saturday. Not worry about nice scenery or anything. We can use them to hash out some of the various rule-mods (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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