| | Mecha Damage
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Hello - I played my second game of BrikWars today. A simple game of 10 troopers and a single mech on each side fighting over a field with some stonewalls and trees. It went well. Several questions came up. Almost all of them about how mecha take (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
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| | Incomming Message from DAC
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...Begin Xmit... To: Open Hail From: T'gol N'arl, Military Director Begin Message: To all galatic citizens; The Dsibani Alliance Core has divided and a civil war has begun. Travel to this sector is prohibited. All DAC Ships in other sectors are to (...) (20 years ago, 6-Jun-04, to lugnet.gaming.starship)
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| | BrikWars + ESPG game Meld
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I know this may sound weird... Has anyone considered combining BrikWars and Evil Steve's Pirate game? ~Clangador (20 years ago, 5-Jun-04, to lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) That is a problem. But, if you were to develop multiple personalities, you could play a game by yourself and test the rule modifications. ~Clangador (20 years ago, 5-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Motorcycle
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(...) I can't really say; not anytime in the immediate future - even if I drop everything and work full-time on the rulebook, it takes a couple months of labor to compile a full revision. I keep an updates.txt file in my brikwars-dev directory, (...) (20 years ago, 4-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Give him some prize money! (was: My First ESPG)
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"Clangador" <clangador@comcast.net> wrote in message news:HyrtE6.1Isu@lugnet.com... (...) some (...) shot, (...) the (...) are (...) be (...) seem that (...) I've been giving some thought to changing rules. The trouble is care must be taken (...) (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) Why don't you modify the rules you use when running a game? It doesn't seem that big of a deal. ~Clangador (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Motorcycle
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Thanks for the info. Any idea when an update to the rulebook might happen? ~Clangador (20 years ago, 3-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) ship (...) do (...) close (...) could (...) were (...) Within (...) do (...) Most of the debate I had heard in the past was that grape wasn't really worth using in the game. In the past couple games I've run, I have seen some use of grape. (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming)
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| | Re: Give him some prize money! (was: My First ESPG)
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(...) Well, no. Dismasting a ship was probably the easiest way - the opposing ship couldn't manuever to make an effective broadside while you can. You don't do that with grapeshot. Further, grapeshot was only really effective from close range, and (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Give him some prize money! (was: My First ESPG)
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(...) But that's braodly historically accurate. For most countries' fleets/ships/captains the whole point of shooting at an opposing ship was to disable it, board it and force the crew (or what was left of them) to surrender. For example, for the (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: My First Pirate Game GMing
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(...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6 thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: My First Pirate Game GMing
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(...) Whether grape is "too effective" or not as currently written is the subject of much discussion in ESPG circles. I don't think there has been any firm conclusion drawn as of yet. (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | My First Pirate Game GMing
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Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: Motorcycle
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(...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)
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| | Re: Is BrikWars Dead?
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(...) Lugnet and Yahoo are fine, but gamelug is the one that's actually costing me money! But seriously, I was trying to make a joke, posting to a thread that was supposed to be about what a bad job I'm doing keeping my own website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) Many factors are contributing to that, Christopher is moving, I am working and taking training classes in the evenings. I have posted to lugnet.gaming and LEGO_Warfare@yahoogroups.com recruiting players and GM's. We will endeavor to do better, (...) (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) No, I admit nothing. Deny everything. Demand proof. Rats, Im in the program. Oh well. The game breaks out as follows Real-time playing is limited. Four hours for a session puts limits on the size and complexity of the scenario. Squads are (...) (20 years ago, 29-May-04, to lugnet.gaming, FTX)
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| | Re: Is BrikWars Dead?
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(...) Wow! So how come none of this is posted on gamelug.org? I can't believe you guys are doing such a bad job of keeping the website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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"Larry Pieniazek" <larry.(mylastname)@...areDOTcom> wrote in message news:HyFt07.x31@lugnet.com... (...) apparently (...) curious (...) the (...) up to (...) might be (...) weekend (...) a (...) If you download the miniatures games lists in Excel (...) (20 years ago, 28-May-04, to lugnet.gaming)
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