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 Gaming / *2694 (-20)
  Re: Give him some prize money! (was: My First ESPG)
 
(...) Why don't you modify the rules you use when running a game? It doesn't seem that big of a deal. ~Clangador (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
 
  Re: Motorcycle
 
Thanks for the info. Any idea when an update to the rulebook might happen? ~Clangador (20 years ago, 3-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Give him some prize money! (was: My First ESPG)
 
(...) ship (...) do (...) close (...) could (...) were (...) Within (...) do (...) Most of the debate I had heard in the past was that grape wasn't really worth using in the game. In the past couple games I've run, I have seen some use of grape. (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming)
 
  Re: Give him some prize money! (was: My First ESPG)
 
(...) Well, no. Dismasting a ship was probably the easiest way - the opposing ship couldn't manuever to make an effective broadside while you can. You don't do that with grapeshot. Further, grapeshot was only really effective from close range, and (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Give him some prize money! (was: My First ESPG)
 
(...) But that's braodly historically accurate. For most countries' fleets/ships/captains the whole point of shooting at an opposing ship was to disable it, board it and force the crew (or what was left of them) to surrender. For example, for the (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: My First Pirate Game GMing
 
(...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6” thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: My First Pirate Game GMing
 
(...) Whether grape is "too effective" or not as currently written is the subject of much discussion in ESPG circles. I don't think there has been any firm conclusion drawn as of yet. (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  My First Pirate Game GMing
 
Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: Motorcycle
 
(...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)
 
  Re: Is BrikWars Dead?
 
(...) Lugnet and Yahoo are fine, but gamelug is the one that's actually costing me money! But seriously, I was trying to make a joke, posting to a thread that was supposed to be about what a bad job I'm doing keeping my own website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
 
  Re: Is BrikWars Dead?
 
(...) Many factors are contributing to that, Christopher is moving, I am working and taking training classes in the evenings. I have posted to lugnet.gaming and LEGO_Warfare@yahoogroups.com recruiting players and GM's. We will endeavor to do better, (...) (20 years ago, 29-May-04, to lugnet.gaming)
 
  Re: Is BrikWars Dead?
 
(...) No, I admit nothing. Deny everything. Demand proof. Rats, I’m in the program. Oh well. The game breaks out as follows Real-time playing is limited. Four hours for a session puts limits on the size and complexity of the scenario. Squads are (...) (20 years ago, 29-May-04, to lugnet.gaming, FTX)
 
  Re: Is BrikWars Dead?
 
(...) Wow! So how come none of this is posted on gamelug.org? I can't believe you guys are doing such a bad job of keeping the website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
 
  Re: Is BrikWars Dead?
 
"Larry Pieniazek" <larry.(mylastname)@...areDOTcom> wrote in message news:HyFt07.x31@lugnet.com... (...) apparently (...) curious (...) the (...) up to (...) might be (...) weekend (...) a (...) If you download the miniatures games lists in Excel (...) (20 years ago, 28-May-04, to lugnet.gaming)
 
  Re: Is BrikWars Dead?
 
(...) I've asked on the GameLUG list for clarification. I have a suspicion it might be James S. GameLUG will have a big presence at GenCon again this year with a full weekend of LEGO based gaming. This year GameLUG will also be at Origins, also with (...) (20 years ago, 28-May-04, to lugnet.gaming, FTX)
 
  Re: Is BrikWars Dead?
 
(...) I take it you are you the Shaun Sullivan whose quotations are immortalized in the BrikWars rulebook. Thanks for the links, I’ll check them out. Glad to hear BrikWars is alive and well. (...) Perhaps is was the plasma flame. -Clangador Another (...) (20 years ago, 28-May-04, to lugnet.gaming, FTX)
 
  Re: Is BrikWars Dead?
 
(...) GenCON, a gaming convention held in the summer in Columbus, Ohio, apparently has 3 or 4 BrikWars sessions running during the weekend. I'm sort of curious who's running them, as a friend of mine is heading down there to go to the Con and he's (...) (20 years ago, 28-May-04, to lugnet.gaming, FTX)
 
  Re: Is BrikWars Dead?
 
(...) I cannot speak for Mick Royhook, for I know not who he is. But I can say this, I beleive Mike Rayhook is not dead(1). He just may not be updating the site as often as one would like. 1 - In fact he's my friend on Orkut, so I know he's either (...) (20 years ago, 28-May-04, to lugnet.gaming)
 
  Re: Is BrikWars Dead?
 
(...) Brikwars was, Brikwars is, and Brikwars ever shall be. Like Lar said, not all games are written up. NELUG has played 4 additional games in the time since the last one depicted on the Brikwars website: Sword of AGOT II (TL2 w/ Magic) (URL) (...) (20 years ago, 28-May-04, to lugnet.gaming)
 
  Motorcycle
 
I'm working on making stats for a LEGO motorcycle in BrikWars. But, when I work it all out, it comes up with 0.5 inch for a movement rate. I'm either doing something wrong, or the stats in the game break down at some points. Or, I may not know what (...) (20 years ago, 28-May-04, to lugnet.gaming.brikwars)


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