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 Gaming / *2274 (-40)
  Re: Weekly (?) Reports 01/06/03
 
(...) Replied to everything in my inbox. It's when I start getting nervous that I might get random actions that I start replying ;) . -Dan (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
 
  Re: Bricklords - a few questions ...
 
(...) Yes but the Infantry Helmet looks way cooler. :) More likely to impress the Mummies so they stay away, you see... ;) ~Mike (21 years ago, 7-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
"denix" <denix@bricklords.net> wrote in message news:Hr27un.CwI@lugnet.com... (...) Ok, thanks. I just confirmed that if I don't see what I want at a blacksmith shop, I can just leave and re-enter a few times until it shows up. (...) What is the (...) (21 years ago, 7-Jan-04, to lugnet.gaming)
 
  Weekly (?) Reports 01/06/03
 
Galactic Greetings! Phew! All galactic movement reports are once again up to date. We have two new players with ships in orbit pending the registration process. And I just added a new Sector (DAC sector run by Jeff) to the registry as well! Such a (...) (21 years ago, 6-Jan-04, to lugnet.gaming.starship)
 
  2004 Galactic Mediator
 
Hi all! Well, as the 2003 GM, I guess it is my duty to announce the results from the voting for 2004. Based on the votes from particpants who chose to comment, it would seem the 2004 GM will be... me. I must say that I appreciate all the support, (...) (21 years ago, 6-Jan-04, to lugnet.gaming.starship)
 
  Re: [Bricklords] Alchemist's elixirs
 
(...) No, I think that would definitely make it too easy. I would say lower the price - 500G is an awful lot to come up with, especially if you've already used all the treasures. I would say 300 or 350 would be a good price for a 1 point upgrade. (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords] Alchemist's elixirs
 
(...) With experience now, I think it's too expensive. What do you prefer for me to do ? - Lower the price ? - Higher the gain ? Not the both ;-) Denix ____ The BrickLords need you ! (URL) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  [Bricklords] Alchemist's elixirs
 
All, Just wanted to let you know about the elixirs if you didn't know already...500G will increase your strength/rapidity by 1. (I'm not rich enough to try strength, but that's what the rapidity elixir did) ~Mike (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  [BrickLords] New engine
 
Hi all, Two news about BrickLords, one good and one bad. The good : You can now save your current game and reload it when you want (after your character death for exemple). The bad : Due to the game success, my site is regularly overloaded and my (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Added Bricklords to the .gaming sidebar
 
(...) Thanks very much ;-) Denix ____ The BrickLords need you ! (URL) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
Hi there, (...) Only random. (...) Force, Rapidity and Fight. Kills and Dead come after. (...) Thanks to you. It was hard to do it alone. I worked on it 6 monthes ... I hope I can achieve the "save game" process before the end of the week. You will (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
(...) I bought a katana and I had an axe previously to that but my low-quality armor must have kept the Guards and Mummies away. I still have the Katana and a good helmet now so I'll keep an eye out. (...) I agree. I should have saved another 200g (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Added Bricklords to the .gaming sidebar
 
(...) Done. :) thanks, James (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Added Bricklords to the .gaming sidebar
 
(...) Hi James, Just curious, could we also add a Starship link on that sidebar... pointed to (URL) ...? I know there is a link on the page to the .lugnet.gaming.starship newsgroup, but I thought since BrikWars has two links (one to the group and (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
"Pawel Nazarewicz" <reganok@yahoo.com> wrote in message news:HqzFLw.1Kp8@lugnet.com... (...) axe or a (...) I (...) didn't see (...) I have also come up with a couple of questions... What determines what items a blacksmith shop will have for sale? (...) (21 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Lego Saddam Captured!!!
 
You need to give him a beard! "Mangudai" <templar_knight_ii@yahoo.com> wrote in message news:HpwJLu.zoE@lugnet.com... (...) Saddam's (...) minifigs like (...) (21 years ago, 5-Jan-04, to lugnet.general, lugnet.build.military, lugnet.gaming.brikwars)
 
  Added Bricklords to the .gaming sidebar
 
Just lettin y'all know. :) James (21 years ago, 5-Jan-04, to lugnet.gaming)
 
  Bricklords - a few questions ...
 
Has anyone encountered anything higher than a mummy? Has anyone had an axe or a oriental katana break on them? Also, has anyone used a training facility and gotten anything out of it? I think it raises your "Fight", but my fight was maxed at the (...) (21 years ago, 4-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) Yeah - you stock up on potions at (14,28) or (18,33), go to (37,29), kill the dwarf, get the key, replace any weapons lost at (47,26), and head back. Potions are starting to be the single most important item in the game. I have five of them at (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) Whaou ! I'm impressed by your beginners guide. I didn't know you have done that. Near the reality in all aspects and a good start for beginners ;-) And a very big help for me. English is a real torture ;-) Can I add a link somewhere to it ? (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) I should have known the whiskey was cheap junk. :) +1 Strength, -1 Rapidity. Evens out, I guess. ~Mike (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) I think I might make it through Level 1! :)) I just discovered that the 10,32 portal zaps you to 37,29. Not a spectacular move if you're not prepared for it, as there are no shops for a good long trek. ~Mike (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) I think I want to see some numbers run on your chances of surviving to reach the second half of the first level. I've been trying for over an hour now and hardly ever even get a quarter of the way across the map! (ie I've died three or four (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) Thanks - I updated it. I think I will run some tests with another character. I also think that once I have enough data, the guide will be broken up into "beginners" and "advanced". For now, that's why it's called "beginner's guide". I think we (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) Fixed - thanks :) (...) I like numbers and statistics, so I enjoyed doing a little research and then working with the data. The more test like that are run, the more accurate the data. Numbers don't lie? -- Pawel (URL) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) Great guide, Pawel! Very helpful, even though I knew a lot of that. As for taverns...I haven't been rich enough to try the whisky or room-for-the-night, but eating the cheese seems to restore 1 vitality and the "rosted" orc restores 2V. You (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) One error I found though: "Because of the random aspect of this game, you might end up fighting a War Goblin with a vitality of 12 or a vitality of 12". It's just before the table of statistics. But thanks for putting together the beginner's (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  BrickLords: Beginner's Guide
 
If you are frustrated with some aspects of the game, I've put together a beginner's guide that might help jump start you: (URL) you already finished Level 1, I'm sure you have some tips and strategies to share. Let me know and I'll compile them. I (...) (21 years ago, 3-Jan-04, to lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) It was a bug occuring when you have a bricklord name containing a space. It is fixed, but you have to recreate your character. Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) It's possible. Maybe in a next version. But I hesitate. When you are lost in a labyrinth, you can't find a map with a "you are here" point. ;-) Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: [BL]: Taverns
 
(...) I had a bite of orc and nothing happened except I had to pay 9 gold. :) (...) After I lost my money on a bit of stinky orc I decided not to try the cheese. I'm glad you did this for me. :) ~Mike (21 years ago, 2-Jan-04, to lugnet.gaming)
 
  [BL]: Taverns
 
How practical are Taverns? There are three options - eating cheese, easting orc, or drinking whisky. What do all three of those do? I ate some cheese and gained back one vitality point. Doesn't seem practical - potions seem a lot better. I guess (...) (21 years ago, 2-Jan-04, to lugnet.gaming)
 
  Re: The BrickLords need you !
 
Would it also be possible to display somewhere on the page out current positions? I'm making out all right with constant reference to the downloaded map but it's kind of slow sometimes to have to keep clicking back to the "lost" page. Or maybe (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) Yes it's possible. Maybe I'll add it in the next version. (...) No, "fixed" monsters (not random) are better. (...) The purpose is not to kill a maximum of monster but to go the end of the level after recovering the Turmhylein' shield. You'll (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) Thanks! Could our toolbar on top display the number of monsters that we've killed? Do all monsters count the same amount? Also, can you tell us how many monsters we need to kill, or is that for us to find out? This is fun :) -- Pawel (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) Thanks Lord. With you in our rank, we will be victorious ! (...) You are the second person to have such error. I don't know why. I try to find it ... Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) Thanks ;-) ! (...) Yes. After having killed a certain number of monster, you gain +1 in Fight. You have this gain multiple time. (...) They help you to fight. A fight is Strenght+Rapidity+Combat+Random number. (...) No ;-) Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) BrickLords. However, I get an error whenever I try to play: Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/bricklor/www/j...moteur.php on line 87 I get that error when I click on the doors to (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  Re: The BrickLords need you !
 
(...) I have a few questions: 1) Are there bonuses for killing enemies other than gold? 2) What exactly do strength and rapidity do? 3) "Fight" - is that the strength of your weapon? That's it for now ... thanks! -- Pawel (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
 
  The BrickLords need you !
 
The goodday for your seigniories, The BrickLords guild needs prouds and courageous knights to fight the Darklord and his evil legions. We search for warriors that accepts to enter the Deep in order to find the Turmhylein's artefacts and become the (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)


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