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 Gaming / *2179 (-20)
  Re: Zombies!
 
(...) Groovy! I *love* this chart idea and I think it's definitly the way to go. More options! Yeah, we put 1x1s on civies in our last game, so this shouldn't be a problem. I like the way your chart allows for some people to *never* believe there's (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
 
  Re: Zombies!
 
Thanks! I really dig BrikWars and would whole-heartedly encourage you to pick up a copy (hey, why not download the PDF?!?) and learn and play it. Wait a second, did you once run a water game with three towers? I thought that was you? -Evil Wayne (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
 
  Re: Zombies!
 
On 13:13 03/12/2003, Adrian Drake wrote (...) What does an ally do that's different than a crier? How bout allies know about zombies, but are more concerned with protecting themselves than saving others like a crier would. Allies will move towards (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) Hey Lindsay Well, Zero's aren't affected by headshots. We could probably enhance it to say that single gunshots have no effect on Zeros either. But multiple hits in a turn should at least stagger them (-MR"). I also was thinking that, for (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) Actually, I was sort of thinking about the normals not really moving much at all to begin with. I know that's sort of counter-NELUG-BrikWa...intuitive, but I sort of just imagined the people in small groups just discussing the ramifications of (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) Pencil me in for March... Larry Pieniazek Expo Coordinator, BrickFest PDX 2004, February 13-15, 2004 (URL) ILTCO> | (URL) MichLUG> | (URL) Milton Train Works™> (2 URLs) See you in Portland! (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
 
  Re: Zombies!
 
(...) An easy way to avoid this would just be to either put a dot on the fig or put each fig on a 2x2 or 2x4 plate that would represent his current mode. That way you'd know who was unclaimed, a zombie, a crier, a fighter, or a runner by the color (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
 
  Re: Zombies!
 
(...) I like this idea. Just keeping track of which guy won't listen to you could be tricky. (...) Hmm... maybe we could organize some sort of Michigan/Ohio BrikWars weekend. I reckon a few MichLUG members could be coerced. Jason Spears | (URL) (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
 
  Re: Zombies!
 
(...) You could always make it another roll to add additional complexity :) 1: This guy will never listen to the Crier and might as well be zombie bait. 2-3: He doesn't believe you. Try again. 4-5: He does believe you. Congratulations, you have an (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) Good point - maybe the criers have a certain percentage (50-50?) of convincing others of the problem? (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) Seems like it would be a blast to play. You obviously put a lot of work into this. Just gotta learn that brikwars thing first... In the meantime, I'll eagerly await a report from when you guys get a chance to play. Jason Spears | (URL) (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
 
  Re: GM Nominations Open!
 
(...) Well, I'll nominate you. (Of course, I don't know if you can nominate more than one, but I'm happy with the current state of things and its rate of revision.) best LFB (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
 
  Re: Zombies!
 
(...) That's beautiful. Just beautiful. If you can wait until August, I'm game. What's that laughing I hear? My only suggestions would be: The "Zombie Zeros" are light-duty Hero types, so though a called headshot should affect them, it shouldn't (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) So ripe for comment, yet my mind is a blank slate. (...) I have yet to find anything Brikwars-related to be too complicated. (...) This is great! I've been burning with an unholy itch, presumably attributable to a dearth of recent Brikwars (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: GM Nominations Open!
 
(...) Uhm. Well. If someone nominates me, I guess I'm game to try. I will be honest and say that I have not done a 100% perfect job as GM this year, my big downfall being that non-Lego® life interferes just enough so that I am often several days to (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
 
  GM Nominations Open!
 
Galactic Greetings! It has been over a year since we started planning the Starship Galaxy, and just under a year since we opened it up to play. And now we are less than 30 days away from the New Year. That means it is time to start thinking about (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
 
  Re: Late emails from me
 
(...) You and me both. :) I'm a little behind on checking email, and just now I found myself wading through an ocean of spam that has collected over the past week and a half. Once I figure out what is for Starship and what is not, I will be sending (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship, FTX)
 
  Ourcon Update
 
Hi all! Just following up on things regarding OurCon in April. See my (URL) original post> for details. Currently, the organizers are pushing me hard for confirmation of Lego® related events at this. They are finalizing prepwork for their program (...) (21 years ago, 3-Dec-03, to lugnet.org.us.nelug, lugnet.gaming, lugnet.loc.us.ma, lugnet.events, lugnet.org.glug, lugnet.org.scibrick, lugnet.space, lugnet.pirates, FTX)
 
  Late emails from me
 
Yes, yes, I know---my emails are late by about...three to four weeks, probably. I'll have them out ASAP. Lots of crap has been hitting the fan--some "issues" must be taken care of before I can send my emails. I'll be back into full swing soon. (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship, FTX)
 
  Re: Zombies!
 
I like it! It sounds like you've thought things out well. As for if it's balanced or not, I think we should just try it and see. The only thing that I think might be an issue is the number of townsfolk milling about. Too many people means looong (...) (21 years ago, 2-Dec-03, to lugnet.gaming.brikwars)


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