| | Re: Status check...
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(...) do you need me to resend my action email? it was a bit ago, and am not sure if i remember what it was.. something like, go to annomaly to scan it or whatever. email me at lah5980SPAMWILLKILLY...ns.fsu.edu thanks -len (21 years ago, 25-Sep-03, to lugnet.gaming.starship)
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| | Re: Status check...
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(...) I hope mine have gotten through to one of my folks (just a ping here for you, Jeff); of course, a lot of emails have been going AWOL on me lately, but I've attributed it to being on the far side of the Earth. best LFB (21 years ago, 25-Sep-03, to lugnet.gaming.starship)
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| | Re: Status check...
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(...) I've no emails to send. I have that SPAM problem too; 15 emails with virus attachments sent to my old (legounderlinedan44) yahoo account. I'm gonna kill these SPAMmers one day... -D (21 years ago, 25-Sep-03, to lugnet.gaming.starship, FTX)
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| | Status check...
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Some weird things have been happening over here and the result is that I don't have my recent action emails from Hendo et al, and I haven't been able to send any. I'll try to send them soon, but could you all please re-send your last action emails (...) (21 years ago, 25-Sep-03, to lugnet.gaming.starship)
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| | Arbor Sector and Earth Sector Forums Repost
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No one even replied, and only two joined the forums, to my post, therefore I am posting again. Sorry if this bothers you; just tell me. For my Great Plan of Arbor Sectors Future™, Ive gone ahead and made a forum for Arbor Sector. It includes Sol (...) (21 years ago, 24-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: < R I F T >
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(...) Yes it is, especially when you use lots of filters: (URL) -D (21 years ago, 23-Sep-03, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: < R I F T >
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(...) Thanks. Photoshoping is really fun. :) Stay tuned for the Making of RIFT! (URL) (21 years ago, 23-Sep-03, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: Lego 2x2x2 dice
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!!!!! [stunned pause] Brilliant! Franklin (21 years ago, 23-Sep-03, to lugnet.gaming)
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| | Re: Lego 2x2x2 dice
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(...) The DUPLO tiles are DUPLO 2x2x1/2 smooth surfaced pieces. They ammount to a 4x4x1 "tile" in System. They are cool, though so far I haven't made too much use of them. I do use them for a game turn display for the Pirate Game. Frank (21 years ago, 23-Sep-03, to lugnet.gaming)
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| | Re: Lego 2x2x2 dice
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(...) Nice and simple! (...) Pitsco have some numbered tiles, don't know if they are true tiles though: "LEGO DUPLO Numbers This set of 168 tiles includes 150 tiles with numbers and mathematical symbols and 18 blank tiles." Goto: (URL) Early (...) (21 years ago, 23-Sep-03, to lugnet.gaming)
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| | Re: New Pacific Action Emails up to date
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(...) I've replied. -D (21 years ago, 23-Sep-03, to lugnet.gaming.starship, FTX)
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| | Lego 2x2x2 dice
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I did a search on dice in lugnet, and it seems that so far the best solution anyone found to make a pure lego dice is one made with 4x4 stud sides (see this lugnet post: (URL) ) I may have missed a post completely, or I may have reinvented the wheel (...) (21 years ago, 23-Sep-03, to lugnet.gaming, FTX) !
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| | New Pacific Action Emails up to date
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All New Pacific players who responded during the last week will have received action emails. Errant Kangaroo Magellan Glimmer of Hope USS Katheryn DC3 Terrorformer I note that I did not receive anything from: Carpathian Junk Ship MS-0001 DAC Arrakis (...) (21 years ago, 23-Sep-03, to lugnet.gaming.starship)
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| | Re: < R I F T > REMIX
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In lugnet.space, Travis Kunce wrote: -snip- LOL! -D P.S. Very nice job, the both of you. (21 years ago, 22-Sep-03, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: < R I F T > REMIX
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(URL) (21 years ago, 21-Sep-03, to lugnet.space, lugnet.gaming.starship, FTX)
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| | < R I F T >
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(URL) (21 years ago, 20-Sep-03, to lugnet.space, lugnet.gaming.starship, lugnet.announce.moc, FTX)
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| | Weekly Reports 09/19/03
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Galactic Greetings! The galactic travel emails have been sent for the week. Actually, there were not any. According to my records, every registered ship is either holding or adventuring in an active sector. No one is in-transit this week. If this is (...) (21 years ago, 19-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) I think we all know why... -Dan (21 years ago, 18-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) FYI, any silence from Valyance on this issue is entirely in character... -Player Hendo :) (21 years ago, 18-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Oy!
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(...) Cheers mate! Good to have you here. :) -Galactic Mediator Hendo (URL) (21 years ago, 18-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Oy!
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(...) YAY! -Dan (21 years ago, 18-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Oy!
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(...) Excellent. For the benefit of other listeners, what did it turn out to be that was preventing you from posting all this time? Richard Still baldly going... (21 years ago, 18-Sep-03, to lugnet.gaming.starship)
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| | Oy!
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Hullo! It's me David just wanted to say i can post on lugnet now. (21 years ago, 18-Sep-03, to lugnet.gaming.starship)
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| | Re: Upcoming Elections
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(...) There should only be one vote: for the GM. The GM then appoint all additional staff as needed, and if the players think the staff is wrong/mean/etc, an impeachment vote can be made. There should, as I stated, only be one vote for ease of use. (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship, FTX)
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| | Battlelug: Testers, Testers, oh Testers needed....
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Hello Gaming Community, A quick game i came up with needs testing. Im going to Brickshelf now to put up my map. I want this to be all worked out before it goes on ClassicCastle.com. So anyways, i need two testers with armies and digicams (or some (...) (21 years ago, 17-Sep-03, to lugnet.gaming)
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| | Re: Upcoming Elections
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(...) The last voting was not anonymous - I wouldn't stress over it. Just ask the question here and let people post responses. If anyone can't post to lugnet, they can always email someone and get them to on-post it. (...) Limited numbers of terms (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship)
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| | Re: Upcoming Elections
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(...) Excellent questions, Sean. I was thinking I would open up the floor for voting maybe in December (I think with the number of members we have that a month's time would be sufficient.) Maybe we could even consider a Lugnet poll, which would (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Upcoming Elections
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(...) I say a GM, if (s)he is good, can be elected many many times. Galactic Chief should be like a vice-president, put in place by the GM. If it is time to vote, I vote for Hendo again... -Dan (21 years ago, 17-Sep-03, to lugnet.gaming.starship, FTX)
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| | Upcoming Elections
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Hey everyone... I know its only September, but I think we need to get a few things taken care of. First off, While Hendo is the greatest GM possible, is he limited to a certain amount of terms? Also, is the Galactic Chief a full time non elect or (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HLBrxD.3oA@lugnet.com... (...) CPs (...) bit (...) combatants (...) several (...) Totally agree. What's interesting though is that actually moving units isn't the slow part. Rather it's (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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I have to agree with Joe. I used 1200cp (more than I was supposed to) for this game and I was able to finish all of my turns within 15 minutes. I did this by reducing the number of troops that I had to move, the number of attacks per turn, and (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Actually, Shaun and Wayne, I think you've missed the important point. I don't think it has solely to do with small CP caps, but rather the number of units. While the CP limit can clearly influence the number of units you can create, in a game like (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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(...) <SNIP> (...) Actually, I think limited CP is always a good idea (and I'm always happy with TL5+). With this many people, it's really *necessary* to have lower CP. It's about the only way we can squeeze this many turns in. Most of the games I (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) The cities of Spraw can also serve the diplomats' needs, and civilians can move in to cater to the diplomats, which will then start the repopulization of Spraw. We agree with this idea of Mr. Highflyer's. -*-New Republic Civil Command & (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Thoughts on a multi-sector organisation for security and development
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This might work well (heh, I think i suggested it back in the beginning =shrug=) then people who want to join can, and those who dont want to wont. However, visitors to certain sectors can be told 'this sector is guarded by -blank-, and they'd feel (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) [snip] Greetings from the Alliance Fleet We have heard your message, and many of our commanders look upon this concept with favor. A forum like the proposed organization would certainly help to ease tensions between opposed factions. The Fleet (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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| | Re: New Pacific action emails up to date
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All New Pacific players who responded during the week will have received action emails. Errant Kangaroo Magellan Glimmer of Hope USS Katheryn DC3 Terrorformer I note that I did not receive anything from: Carpathian Junk Ship MS-0001 DAC Arrakis so (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
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| | Re: Bubble Gum Crisis: A Great Game
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(...) Not to throw in a "me too!" post, but I have to agree here. This was a great game! My pictures at: (URL) points: (1) Small budgets, small budgets, small budgets! With only 150 CP allowed per person, most participants only had 1 to 3 troopers. (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Sol Sector Update
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(...) Curt- I really like that script map. May I ask where you acquired the applet, and what it is? The idea of having a web-navigable 3D map for reference when in a system is very attractive, because right now I'm relying on raw data and a (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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