| | More Castle MOCs for BrickSiege
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Well the playtesting is ongoing, and a few tweaks need to be applied to the rules, but I had an extra hour with a friend's digital camera and can show you a few more pics of the models I've been working on for BrickSiege... (URL) in the pics: -An (...) (22 years ago, 16-Aug-02, to lugnet.castle, lugnet.gaming, lugnet.announce.moc)
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| | Re: MoonBase Module Project - BlackTron Message Intercept Base
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(...) Then I imagine that the connecting corridor wouldn't be that safe of a place anymore as WAR broke out. Actually this kind of thing could be quite the inspiration for a BrickWars campaign. Similar to what NELUG has been up to lately. (1) Just (...) (22 years ago, 16-Aug-02, to lugnet.space, lugnet.gaming, lugnet.org.us.michlug)
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| | Re: LEGO gaming at GenCon '02
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(...) Yeah! I took it off the baseplate to shrink it for packing thinking it could go anywhere without the blue, and didn't have to be an island. But the river of felt in that game just seemed to be calling to me :-) The point of the game (other (...) (22 years ago, 14-Aug-02, to lugnet.gaming)
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| | Re: LEGO gaming at GenCon '02
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(...) (URL) isn't quite the same without a Belville statue though... (...) Interesting looking game, looks like mostly stock sets. Frank (22 years ago, 13-Aug-02, to lugnet.gaming)
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| | LEGO gaming at GenCon '02
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Hi all, I'm going to do a more detailed write-up of what these pictures represent, but I wanted to get them thrown out onto the web sooner than that. I found two games that were using The Brick for props and/or pieces and there were two big BrikWars (...) (22 years ago, 13-Aug-02, to lugnet.gaming)
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| | NELUG TL6 Space Module Game II, August 12 2002
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(All images are deep-linked for instant viewing
) (WARNING: This is a looonnnnggg post!) On Sunday, August 11, 2002, NELUG members participated in the second half of a two-part space-module Brikwars game. Set in the bowels of an abandoned (...) (22 years ago, 13-Aug-02, to lugnet.org.us.nelug, lugnet.gaming) !
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| | Re: TL6 Brikwars Game (Results)
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(...) THIS IS PERFECT! The fact that the alien was *inside* the monkey never came out to the players during the course of the game, because we didn't get to the map. This would have been fantastic, though! In order to get it, troopers would have had (...) (22 years ago, 12-Aug-02, to lugnet.org.us.nelug, lugnet.gaming)
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| | BattleSpace major update and release of Fleet Command version 3.0
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The wait is finally over! Announcing the latest update of the BattleSpace website, including: - New model documentation: Starclaw class Space Intercept Fighter - New online HyperProbe layout containing pictures, hints and tips - New quick and simple (...) (22 years ago, 10-Aug-02, to lugnet.space, lugnet.announce, lugnet.publish, lugnet.loc.au, lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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Hey Chris, what's your hotel, and what's your room number? The number you gave us is invalid, James and I have been looking for you. Are you posting on the Wizard's computer?? We'll talk on the message board, Or, come to the miniature hall at 12:00 (...) (22 years ago, 10-Aug-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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(...) OK, so it's not as straightforward as it has been in years past. And Rio Grande isn't in that room at all. It appears that Evan and I are here and leaving notes on the signboard at BG&minis HQ. Anyone else? If you're here, call me at (...) (22 years ago, 9-Aug-02, to lugnet.gaming)
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| | Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
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(...) Heya Jeremy! (...) I like the way you use peices! Your a great builder! Good to see more creations from you! (...) c-ya, Eric (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
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| | Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
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(...) dropped the hip joint to make more room for the pilot's cabin. I like that landspeeder too -- I think this model intrigues me because it seems so simple but is hard to pull off well. I think you pulled it off well. :-, Cheers, - jsproat (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
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| | Re: WH40k Dreadnaughts and Tau Crisis Battle Suit
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(...) Very nice. For another take on the Space Marine dread check out. (URL) it has the opposite prob to yours, it's too big. That and it sits a 'fig inside because I used it for brikwars and making the pilot dead/sealed in wasn't covered in the (...) (22 years ago, 8-Aug-02, to lugnet.gaming, lugnet.build.mecha)
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| | Re: Starship RPG to Start Soon
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<snip> (...) Well you build a ship with big guns and weapons and stuff. It can have a crew up to 15. I don't know about the digital camera. E-mail Andrew at starship_rpg@hotmail.com He's the co-mediator. Every update (describing your movement, where (...) (22 years ago, 7-Aug-02, to lugnet.build.contests, lugnet.gaming)
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| | Re: Monte Cook
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I believe Ken might have known him from his work @ WotC, but I'm not sure and of course I can't ask. His name and face is familiar, I might of met him once. I can't be sure. -- Thanx~ Nicole; "Now with Masters in Psychology Analytical Action!" (URL) (...) (22 years ago, 7-Aug-02, to lugnet.people, lugnet.gaming)
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| | Re: Starship RPG to Start Soon
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(...) Dan et al, I like the general idea of these kinds of games/shared settings. But I am still trying to figure out what the technical requirements for participants are. Does a player need to have a digital camera (or other easy means of posting (...) (22 years ago, 7-Aug-02, to lugnet.build.contests, lugnet.gaming)
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| | Monte Cook
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There is a reference on Monte Cook's page: (URL) he creates dioramas out of LEGO. Does anyone know if he reads Lugnet, or has anyone seen pictures of his creations? Frank (22 years ago, 6-Aug-02, to lugnet.people, lugnet.gaming)
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| | Starship RPG to Start Soon
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As Co-Mediator of the Starship RPG ( (URL) ) I would like to announce to you all to join. I can assure you there will not be any time for you to be bored. It is similiar to Sector 62, only with some different rules and a different item to be (...) (22 years ago, 5-Aug-02, to lugnet.gaming, lugnet.build.contests, lugnet.space)
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| | WH40k Dreadnaughts and Tau Crisis Battle Suit
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Heya folks, I've uploaded pics of my *mostly* minifig-scale Space Marines Dreadnaughts from the game Warhammer 40,000: (URL) I've uploaded my Tau Army Crisis Battle Suit: (URL) pages reflect microfig-scale mecha techniques used in minifig (...) (22 years ago, 3-Aug-02, to lugnet.announce.moc, lugnet.gaming, lugnet.build.mecha)
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| | Re: Meeting Locations at Gencon
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(...) Here's the gunship stat's: (URL) Butzlaff (P.S. Any other stats needed? I used the troop classifier for my troopers) (22 years ago, 1-Aug-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:H04FsB.90F@lugnet.com... (...) Are the stat sheets homebrew? Can you send me some copies? I am working 10 straight till I leave for Gen so time for me is short. I will try to post (...) (22 years ago, 1-Aug-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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(...) I have stat sheets for my stuff. I also have a stat sheet for my Gunship (Thanks To Richard Parsons). If you need anything just post. ~Evan Butzlaff (22 years ago, 31-Jul-02, to lugnet.gaming)
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| | Re: PIRATE GAME: New Cutter Record Sheet and other discussion
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(...) I also thought about -2 per 3". I'm somewhat inclined to not introduce a new set of range steps because of thinking how to put the range mods right onto the range sticks (and musket has to be on both long and short sticks). It probably is (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
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| | Re: USCLS is re-released!
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Saw this over in lugnet.games and thought I'd cross-post it over here to fun.gaming: (...) (22 years ago, 30-Jul-02, to lugnet.gaming)
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| | Re: PIRATE GAME: New Cutter Record Sheet and other discussion
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(...) I think this is a much better calculation. Grape wasn't even worth doing at point-blank range the other way, though making it equal to a musket may be going a bit too far the other way--maybe -1 per 2"? (-1/inch is a bit too severe.) (...) I (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
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| | PIRATE GAME: New Cutter Record Sheet and other discussion
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I just spent some time working on a new cutter record sheet. The new sheet reflects some rule changes: Cannon fire is -1 at 18" and -1 per 6" thereafter (a rule we have been playing with at BrickFest) Grape is -1 per full 3" of range (I'm wondering (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
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| | Re: Meeting Locations at Gencon
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Spiraling, spiraling out of control. I already have a back seat full of bricks and figs. I could bring the truck. Bwah ha hha ha ha ......ha....ha......ha..... Are there template sheets for troopers/characters? I will try to bring a radio. I will (...) (22 years ago, 29-Jul-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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(...) Go to the top of the escalators and face the dealers' room. It's to the far right. When you enter the room, board games are on the right half and minis are on the left. Mini HQ is obvious from there. Chris (22 years ago, 28-Jul-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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I've heard you talk about the Lego booth. Does Lego actually have a booth at Gen Con?? And I also would like to know where the Miniature HQ is. Thinking hard about where the Mini HQ and Minis game room is, ~Evan Butzlaff (22 years ago, 26-Jul-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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Hm. Radios are quite a good idea, I don't have one myself but I might be able to get one. I'll let you know on that. I'll be able to bring a nice sized army and some terrain and hopefully my republic gunship, as well as a friend if we do play (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
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| | West Coast Pirate Fest
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Now that I have an apartment which has floor space, I've been thinking of hosting a Pirate Fest at my place (near Portland Oregon) some weekend to play a very long campaign of Evil Stevie's Pirate Game. I figure if I clear the furniture out of my (...) (22 years ago, 28-Jul-02, to lugnet.gaming, lugnet.pirates, lugnet.events)
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| | Re: The Pirate Game at BrickFest 2002
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I'd like to thank Frank and everyone else who made this game happen. I got suckered because I thought I was going to see some animation stuff, but due to the room change, I wandered into the begining stages of the game. After a few minutes of (...) (22 years ago, 27-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: Meeting Locations at Gencon
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(...) I'll bring something! At least a few figs, maybe a smallish building or two, and maybe a fantastic creature or two. I still have a week to procrastinate so we'll just have to wait and see. I'll look for your stuff at the miniatures desk in the (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
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| | Re: Questions for Mr. Rayhawk or other knowlegible source on Brikwars
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(...) These answers are for Brikwars. If you feel they're not what you're after, feel free to ignore them or make up your own. Brikwars is your game and as long as all parties know and agree with the rules you're using it does n't matter what those (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
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| | Re: The Pirate Game at BrickFest 2002
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"Frank Filz" <ffilz@mindspring.com> wrote in message news:3D3ED3EF.38019A...ing.com... (...) in (...) so (...) but (...) Islanders. (...) :) (...) I have run games with stats for the islanders and the witch doctors. The players seem to have a blast (...) (22 years ago, 26-Jul-02, to lugnet.gaming, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: Meeting Locations at Gencon
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"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gzs8rn.n1v@lugnet.com... (...) snip (...) each (...) Radios are an excellent idea, my concern with that is most people will not have them (I could be wrong) and the Mini's HQ is a (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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(...) Hmmm, why don't we get radios instead? Or manage to get a frequency on motorola ones or something. There might just be an easier way of keep each other posted. What day will Brikwars be, and what tek level? I'll help coordinate if no events (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
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