| | Re: d20 BrikWars
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(...) I'm not sure more complex combat systems are really the way to go. While I feel a combat system needs enough detail to make combat interesting, too much detail makes combats take too long. (...) with the core rules. Well, I will have to spend (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: d20 BrikWars
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I know a lot of people have reservations about the d20 system. It is far from perfect, and has its own peculiar brand of illogic (hey, paladin, why dont you put on the sorcerer's Cloak of Charisma so you can heal more damage) but still manages to do (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: d20 BrikWars
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(...) I think I agree with your analysis. (...) I'm still mulling about the idea of a brick oriented RPG, but I really feel like staying away from D20. If D20 was being published similar to GURPS where you have a genre agnostic core rule book and (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | d20 BrikWars
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I'm probably the last one to hear about this, but I just got a nice long e-mail from a guy named Jeffrey Schecter that clued me in to this thing Wizards of the Coast is doing, essentially giving free license to any Joe off the street to use Dungeons (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: New Junkbot online at www.lego.com
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(...) Woo Hoo! 100 of 22498! -Rob. (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Um, it seems that you didn't. But I have included them and set FUT there. (...) MS Excel which is what I've been playing with to try to engineer this system. (...) Ah...there's the key. Like you say, the curve is way too steep at +/-1. I think (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
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| | Re: Elements of a brick oriented RPG
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Geek warning: the following description is starting to get pretty geeky. I've set follow-ups to lugnet.off-topic.geek, see you there if you want to continue discussion... (...) Ok, First, for those who want to go into more depth of the math, you (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
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| | (canceled)
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| | Re: Elements of a brick oriented RPG
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(...) Frank, can you explain this in more detail? I've been trying to reconcile the bits that you mention into a roll-resolution system and I'm not getting it. When you talk about generating digits, I'm thinking that you're rolling d10s as you would (...) (22 years ago, 28-May-02, to lugnet.gaming)
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| | The kernel of a new game -- All Brick Stories
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Hi all, I'd been playing with some ideas for an in-depth RPG based on LEGO. Then Frank Filz posted the note at (URL) which started a good thread on LEGO RPG issues. Included in that thread, was a note from Mike Rayhawk ( (URL) ) that got me thinking (...) (22 years ago, 27-May-02, to lugnet.gaming)
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| | Create an Island using the Container Lid from one of the $10 LEGO Dinosaur sets
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I couldn't get my dinosaurs to stand securely to the box lid. ("(URL) I came up with an idea on how to make an insert into the top of the box lid, to make a more secure base for the dinosaurs to stand atop. (Incidentally, this makes a good island, (...) (22 years ago, 26-May-02, to lugnet.general, lugnet.pirates, lugnet.build, lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This concept is in fact an integral part of my own current project. I have been designing rules for a Castle-specific PBB wargame in conjunction with building a display that is built both with the rules in mind and with the intent of just (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) I didn't really mean to exclude anything, I really just meant to raise the idea that character advancement isn't really an absolute necessity. The game would be a lot simpler if it were left out; in any case, with only four possible ratings (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This is a cool idea, but does it neccesitate no character advancement? Is the goal to just get away from the traditional RPG aspects, to simplify the rules, or something else? Would having both advancement mechanisms work? (...) So, the idea (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) One of the ideas I've been keeping on the back burner for BrikWars is a supplement for some kind of construction-campaign system. It's anybody's guess as to when (or if) this idea will ever get fleshed out, so I'd be just as happy to see it (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Well, I haven't totally bagged the idea, plus, I'm always interested in exploring game mechanics. (...) True. (...) Good advice. I really need to get my behind down to some of the gaming events at the local stores. (...) Hmm, construction (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Hi Frank and all, I just got around to reading this thread and it seems that you've already decided to bag the idea, but I wanted to make some comments. (...) I think this is the heaviest question here. Everything else stems from how this is (...) (22 years ago, 19-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Rather than trying to "lego-ize" a game system, I would say just pick whatever game you and your friends want to play and use lego to augment it. My friends and I have been doing this for years. The first time was a 2nd edition AD&D campaign (...) (22 years ago, 18-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) When I ran a long term RQ campaign, what I did which eliminated the "ok, now I pull out my niblick and try and hit him with that" was to hand out a limited number of experience rolls. The I hit, he parries thing is a real problem though. (...) (...) (22 years ago, 17-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Dungeon scenarios don't have to be devoid of role playing. Actually, most of the Fantasy campaigns I have run have had a majority of the scenarios involve an underground or indoor location. Outdoor locations though can be the easiest to do if (...) (22 years ago, 17-May-02, to lugnet.gaming)
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