| | Re: Another BrikWars question (hurry plz)
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(...) Use two d6s, preferably different colors. First one is the 'range': 1 (1 or 2), 2 (3 or 4), 3 (5 or 6), etc... Reroll if this comes up '6'. Second d6 says if you use the higher or lower number in the range. 1-2-3: low, 4-5-6: high. So if your (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
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| | Re: Another BrikWars question (hurry plz)
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(...) Buy a d10 or use d12, d16 or d20's and reroll everything above 10. Or cut ten pieces of paper, put numbers 1 through 10 on them and put them in a jar. Whenever a d10 roll is needed, close your eyes and pick one piece of paper. This is the (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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(...) This is a GREAT idea! I've been SO short of BrikWars Scenario ideas lately. We WAMALUGers were so bored with our 1st attempt at a bloodfest, that we gave up and started over with a new scenario on Saturday. Seeing as there are cup-hilt rapiers (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
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| | Re: Another BrikWars question (hurry plz)
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Cut one side off of two d6 dice and glue them together. Aaron (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
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| | Another BrikWars question (hurry plz)
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Hi I should play BrikWars tomorrow, and i want to take some heroes and champions with me :) But i havent purchased any d10 :( So are there any way to make d10 rolls with d6's??? (23 years ago, 31-Mar-02, to lugnet.gaming)
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| | Playtesters needed for Fleet Command v2.0
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Hi everyone, Although I have myself played small test games of Fleet Command, I don't have any other Lego Users close to me and therefore have been unable to have a full-blown game. I was wondering if anyone would like to to a 'playtest' of Fleet (...) (23 years ago, 30-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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(...) Haha no, you were just 'collateral damage' I'm afraid - the real victim knows who he is. I'm going to add a page to the BrikWars site detailing the whole sordid exercise as soon as he finishes with the retributive response he's promised. Your (...) (23 years ago, 30-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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(...) Mike, are you talking about me!? I mean yea I threatened pain on NELUG for taking so long to playtest, and yes I emailed you daily, but I mean come on! That's not inappropriate behavior for a gaming fan. Ok, at least not surprising behavior. (...) (23 years ago, 29-Mar-02, to lugnet.gaming)
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| | Piracy
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Arrrr! Just traded for another used-but-decent Caribbean Clipper. I hope soon to have the house clean enough that I can totally mess it up by putting ships on every available surface to start preparing for the Origins game. (I am full of paranoia. (...) (23 years ago, 28-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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(...) The spell system got fixed up with the 2001 update and seems to have overcome the problems suffered by its predecessor. The revised Supernatural Powers supplement can be found here: (URL) a little involved but you should be able to use it as a (...) (23 years ago, 26-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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(...) So i should also read capter 3 and 7? (...) Okay, so if i want to use wizards, we should just take som weapon stats and say they are magic spells, thats simple. And i think that brikwars is a game where homemaked rules are accepted, so if i (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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Hey Harry, no problem: I'm a little unclear from your post if you're talking about reading more of the BrikWar rules or other rules in general, but I assume you're talking about BrikWars'. There are quite a few trooper-types in Chapter 7: Military (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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thank you for the answers wayne. i have 1 more question: Me and my friend are 13 and 12 years old. We have both readed chapter 0, 1 and 2. But for myslef i think thoose rules are to simple, because it doesnt support other types of troopers than the (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
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| | Squads for WAMALUG's 3/23 Game
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I built three more color-coordinated squads of troops with Champions, doctors, and grunts for those of you who wish to play, join in, play one round, etc. They are: The Fleshtones- these ruthless killers tan the yellow hides of their enemies to make (...) (23 years ago, 22-Mar-02, to lugnet.gaming)
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| | BrikWars balance question
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I have built a large scale Raven (eyes are 2x2 radar dishes, toes are each 1x3 33 slopes). I would kind of like to use it in this upcoming WAMALUG BrikWars game. I think however if it is to be used, I either forfiet all my other troops, or make it a (...) (23 years ago, 20-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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Ah, well, this information appears near the end of Chapter Two: The Trooper's Arsenal in section labeled "2.4.1 Armor" ((URL) it's near the bottom of the page). Depending on what armor or equiptment the unit has, that AV number gets added to the (...) (23 years ago, 20-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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Okay, but what about the armor the troops have on them, like shields, plate armor, helmets etc.??? (23 years ago, 20-Mar-02, to lugnet.gaming)
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| | Re: A BrikWars Question
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Mmmm, I'm not exactly sure if this is the answer you're looking for, but the rules read that a Troopers Armor Value is the TekLevel + 1. So if you're playing at TL 5, you're regular line, die-like-flies, trooper have an AV of 6 (TL5 + 1 = 6). These (...) (23 years ago, 19-Mar-02, to lugnet.gaming)
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| | A BrikWars Question
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Ehmm, I have readed Chapter 0, 1 and 2. But in chapter 1 on the trooper chart, there is a armor. Are im right that the armor is TekLev + 1 + AV??? And then i readed Chapter 2, and when some1 hit another figure, then the attacker should roll a damage (...) (23 years ago, 19-Mar-02, to lugnet.gaming)
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| | Re: Write-up for the BricksWest BrikWars game
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(...) That was so cool. (23 years ago, 13-Mar-02, to lugnet.gaming)
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