Subject:
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Re: Cave of Exile: Dark Secrets
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Wed, 31 Jan 2001 20:44:51 GMT
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Viewed:
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687 times
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In lugnet.castle.org.cw, Wilson Raska writes:
> After many hours of working on this, it's finally done, the next chapter in
> my series. It takes off where Quest for the Crystals left off, where they
> were just entering the Cave of Exile. If you haven't read that story yet,
> or forgot how it went, I would suggest you read it before you read the new one.
>
> Quest for the Crystals
> http://www.sofast.net/~raska/crystalstory.html
>
> Now that you understand what's going on so far, I give you. . .
>
> Cave of Exile: Dark Secrets
> (WARNING: This story contains many powerful spell effects. Those with a
> low Magic Defense rating should equip themselves with Crystallis Armor
> before proceeding.)
> http://www.sofast.net/~raska/exilestory.html
Very cool! Great job on the cave walls, but I think the pictures should have
been a little darker. :) I like the new elemental designs. I guess they did
a little leveling between stories, eh? ;)
Also, I'm going to have to agree with the others in that the giant spell names
were a tad distracting... The spell effects were great, though. :)
> Wow! This one took a long time to do. I finally finished it tonight after
> many hours of hard work over the past few weeks. Not to mention all the
> time I spent planning it out. The image editing took a long time, as I had
> to manipulate almost every shot I took. Overall I am very pleased with the
> way it turned out!
I wish I had the equipment and software to really do some stories... Alas, I
do not... :\ I do have access to my mother's school's Mavica (no macro,
though), so once I finish sorting all of last year's aquisitions (yes, I did
virtually *no* sorting last year), I'll do some preliminary work. :) I do
have some space and mecha related ideas I want to work on first, though...
> In the story, you will notice that I have introduced several new characters
> and revamped some others. Most noticeably the elementals. I just didn't
> think they looked evil enough and I think their new form reflects their
> evilness better. I have changed my Elementals page to Supreme Beings in
> order to include the Wizards and their henchmen.
>
> http://www.sofast.net/~raska/supremebeings.html
How did you do Merciator's staff? Tape? Also, how did you get Cassandra to
hold the minifig hands?
>
> You will also notice in the story that there was a lot of rock wall in the
> shots. I accomplished the effect of a cave by using rock-wall sections that
> connected with technic pins.
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=3004
Neat idea! I may have to do something similar if I ever incorporate a cavern
into one of my stories. :)
Jeff
"I'm begining to wonder if a lot of them aren't so much resilient as incredibly
dense."
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Message has 1 Reply: | | Re: Cave of Exile: Dark Secrets
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| (...) I was thinking about darkening them more, but decided to go for "more detail" which the darkening would have decreased. I might go back and redo some or all the photos when I have time. (...) Glad you like them! I may go back to Quest for the (...) (24 years ago, 1-Feb-01, to lugnet.castle.org.cw)
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Message is in Reply To:
| | Cave of Exile: Dark Secrets
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| After many hours of working on this, it's finally done, the next chapter in my series. It takes off where Quest for the Crystals left off, where they were just entering the Cave of Exile. If you haven't read that story yet, or forgot how it went, I (...) (24 years ago, 30-Jan-01, to lugnet.castle.org.cw, lugnet.build) !!
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