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Subject: 
Re: Cave of Exile: Dark Secrets
Newsgroups: 
lugnet.castle.org.cw
Date: 
Wed, 31 Jan 2001 00:11:34 GMT
Viewed: 
636 times
  
Wow, amazing work.  The editing was great in that it didn't give the pics the
feel of being edited!  The story's nice as well.  Even without reading your
previous stories first, I was able to pick up on Vincent's character nicely.
The Elementals are a great idea and I like the improvements you've made.

Sean

In lugnet.castle.org.cw, Wilson Raska writes:
After many hours of working on this, it's finally done, the next chapter in
my series.  It takes off where Quest for the Crystals left off, where they
were just entering the Cave of Exile.  If you haven't read that story yet,
or forgot how it went, I would suggest you read it before you read the new • one.

Quest for the Crystals
http://www.sofast.net/~raska/crystalstory.html

Now that you understand what's going on so far, I give you. . .

Cave of Exile: Dark Secrets
(WARNING:  This story contains many powerful spell effects.  Those with a
low Magic Defense rating should equip themselves with Crystallis Armor
before proceeding.)
http://www.sofast.net/~raska/exilestory.html

+
+
WARNING:  Spoilers below, read only if you have read the story or if you
have no desire to read it at all. :-)
+
+

Wow!  This one took a long time to do.  I finally finished it tonight after
many hours of hard work over the past few weeks.  Not to mention all the
time I spent planning it out.  The image editing took a long time, as I had
to manipulate almost every shot I took.  Overall I am very pleased with the
way it turned out!

In the story, you will notice that I have introduced several new characters
and revamped some others.  Most noticeably the elementals.  I just didn't
think they looked evil enough and I think their new form reflects their
evilness better.  I have changed my Elementals page to Supreme Beings in
order to include the Wizards and their henchmen.

http://www.sofast.net/~raska/supremebeings.html

You will also notice in the story that there was a lot of rock wall in the
shots.  I accomplished the effect of a cave by using rock-wall sections that
connected with technic pins.

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=3004

The large wall splits in half to form two long walls that can be used to
shoot corridor shots.  It can also be split vertically to form three
sections, and those sections can be broken down to form six separate wall
sections.  Some of the shots though, like the long corridor shot, had to be
manipulated on the computer to give it the effect of being a long hallway.

Well, I guess that's it!  Hope you enjoy the updates!

Wilson
http://www.sofast.net/~raska/



Message has 1 Reply:
  Re: Cave of Exile: Dark Secrets
 
(...) Thanks, that's quite a compliment! (...) Thanks Sean, I'm glad you liked my stories and that you were able to get a feel for the characters' personalities. I really like writing stories about "bad guys" because you have the freedom to make (...) (24 years ago, 31-Jan-01, to lugnet.castle.org.cw)

Message is in Reply To:
  Cave of Exile: Dark Secrets
 
After many hours of working on this, it's finally done, the next chapter in my series. It takes off where Quest for the Crystals left off, where they were just entering the Cave of Exile. If you haven't read that story yet, or forgot how it went, I (...) (24 years ago, 30-Jan-01, to lugnet.castle.org.cw, lugnet.build) !! 

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