Subject:
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Re: Cave of Exile: Dark Secrets
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Wed, 31 Jan 2001 00:11:34 GMT
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Viewed:
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636 times
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Wow, amazing work. The editing was great in that it didn't give the pics the
feel of being edited! The story's nice as well. Even without reading your
previous stories first, I was able to pick up on Vincent's character nicely.
The Elementals are a great idea and I like the improvements you've made.
Sean
In lugnet.castle.org.cw, Wilson Raska writes:
> After many hours of working on this, it's finally done, the next chapter in
> my series. It takes off where Quest for the Crystals left off, where they
> were just entering the Cave of Exile. If you haven't read that story yet,
> or forgot how it went, I would suggest you read it before you read the new one.
>
> Quest for the Crystals
> http://www.sofast.net/~raska/crystalstory.html
>
> Now that you understand what's going on so far, I give you. . .
>
> Cave of Exile: Dark Secrets
> (WARNING: This story contains many powerful spell effects. Those with a
> low Magic Defense rating should equip themselves with Crystallis Armor
> before proceeding.)
> http://www.sofast.net/~raska/exilestory.html
>
> +
> +
> WARNING: Spoilers below, read only if you have read the story or if you
> have no desire to read it at all. :-)
> +
> +
>
> Wow! This one took a long time to do. I finally finished it tonight after
> many hours of hard work over the past few weeks. Not to mention all the
> time I spent planning it out. The image editing took a long time, as I had
> to manipulate almost every shot I took. Overall I am very pleased with the
> way it turned out!
>
> In the story, you will notice that I have introduced several new characters
> and revamped some others. Most noticeably the elementals. I just didn't
> think they looked evil enough and I think their new form reflects their
> evilness better. I have changed my Elementals page to Supreme Beings in
> order to include the Wizards and their henchmen.
>
> http://www.sofast.net/~raska/supremebeings.html
>
> You will also notice in the story that there was a lot of rock wall in the
> shots. I accomplished the effect of a cave by using rock-wall sections that
> connected with technic pins.
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=3004
>
> The large wall splits in half to form two long walls that can be used to
> shoot corridor shots. It can also be split vertically to form three
> sections, and those sections can be broken down to form six separate wall
> sections. Some of the shots though, like the long corridor shot, had to be
> manipulated on the computer to give it the effect of being a long hallway.
>
> Well, I guess that's it! Hope you enjoy the updates!
>
> Wilson
> http://www.sofast.net/~raska/
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Message has 1 Reply: | | Re: Cave of Exile: Dark Secrets
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| (...) Thanks, that's quite a compliment! (...) Thanks Sean, I'm glad you liked my stories and that you were able to get a feel for the characters' personalities. I really like writing stories about "bad guys" because you have the freedom to make (...) (24 years ago, 31-Jan-01, to lugnet.castle.org.cw)
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Message is in Reply To:
| | Cave of Exile: Dark Secrets
|
| After many hours of working on this, it's finally done, the next chapter in my series. It takes off where Quest for the Crystals left off, where they were just entering the Cave of Exile. If you haven't read that story yet, or forgot how it went, I (...) (24 years ago, 30-Jan-01, to lugnet.castle.org.cw, lugnet.build) !!
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