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 Castle / *17585 (-20)
  Re: Activity on .castle
 
(...) Thank you! On the design, I started out trying to build a chapel/church for my castle, but it just didn't work out that way. It took a long time to collect all of those little white bits. (...) Wine, I think. I have grape arbors built, too. (...) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  Re: A name for the game project...
 
(...) I'd have to say 'Coalasce', which basically means fusion, since this is kind of like a combination of starship, IOM and an online war game. 'Boundaries of Dominion', 'Provincial', and 'Realm: Assimilation' also sound interesting. <<_Matt (...) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) OOPS! (...) I _love_ that book, but I haven't read it in years.... Hmmm...mmm.... Right over there, dusty and lonely on the shelf. I should reread it, save my book money for more bricks. ;) Tatyana (...) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  Re: The Crumbled Brick Tavern
 
(...) Nope. My thought was to have a "virtual" Tavern for us .castle folk to write on, add to, and have fun with right here online. Tatyana The master mason or the petulant queen (depending on the moment) ;) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  A Gentle Plea
 
I am all for people having their own cup of tea when it comes to fun. My husband rebuilds classic cars. I don't get it. But, he thinks it's fun. Great. Some of you posters to .castle are also into role-playing games. I don't get it. But, you think (...) (22 years ago, 29-Jan-03, to lugnet.castle) ! 
 
  Re: The Crumbled Brick Tavern
 
Hi tonya, Very impressive, I can see a great story unfolding here. One question; are you planing on playing it out with lego characters? cuz that would be pretty cool, well keep it up. Laterz Joey (...) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  The Crumbled Brick Tavern
 
Scene: A village, a twilit evening, a quiet street, a dingy tavern. A figure cloaked against the elements hurries toward the beckoning golden light spilling through the windows and onto the cobbled street. Upon entering the thin warmth inside the (...) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  Re: A name for the game project...
 
(...) Hmm i like 'CastleQuest' that is a good one, I'd say go with that one (22 years ago, 29-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Ahh...how did I pass that up?! Okay...sounds interesting enough as is, so that should be supportable. (...) Skills only...only certain character types, like mercantalists could communicate. (they possess the diplomatic skills to communicate (...) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) This might cause conflict between players, (...) I agree, (...) I think that if a character has earned a blacksmithing skill they should beable to modefy their weapons, make the weapons a lil stronger, which is where the custom weapons come (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) I agree, (...) Sounds like Necromancy, I myself think that this sort of stuff should be included in the game, gives it more of an edge, take the Necromancer for instance, who wouldn't want a spell, where you can raise a skelaton or two to do (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Speaking of combat, what about after combat? looting should be aloud, as well as taking prisoners. you could sell them at the market place. on the line of the market place, how about these as some costs fo weapons: Standerd sword 5gp Katana (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Trying to catch up on this thread, but running out of time to post right now. Gonna go quick... Another suggestion: How about a third type of monster: Diplomatic. Thus, Non-Aggressive would be like elk, Aggressive would be like wolves, but (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) And some of us are just plain not allowed to use any instant messager or chat room. :) I think that using a message board along with email will work just fine. It isn't like this is going to be played in real time or something... -JHK (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Although I agree there is a time lag with email, I would argue that programs like AIM and ICQ are problematic for some people who have low speed connections, firewalls, or other system issues. Additionally, if people are in different time (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Without a doubt, death of a character is a normal part of most RPGs. Anyone who plays should accept, in fact enjoy, the fact that such fictional characters can go into high-risk situations that would be impossible in real life, and much of the (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) I'll be posting something soon! ;) (...) Hard core maniacs? Yeah, that's us. (...) I get mine from other lugnet.castle creations, and from my own head. If I just think of a cool way to build a little house into a cliff or something, I just go (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) I personally like the idea of including resurrection of characters if this is a fantasy game. However, I would place huge restrictions on it. The kind of magic that can bring back the dead would be tremendously powerful magic (for presumably a (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: A name for the game project...
 
(...) [Sorry for any typos. I'm wearing gloves because it is rather cold here.] I would stray away from any game name that includes the trademark word Lego. Unless the game is sanctioned by TLC, you could risk trademark infringement. IMO, Yaron's (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: A name for the game project...
 
(...) Well, How about abreviations: L.C.A (lego castle adventur), M.L.G (medievil lego game) ,or decide on a name for the realm and name it that Eg: Legonia, Halavance. I know its not very good but try it Also, one night while I was catching up on (...) (22 years ago, 28-Jan-03, to lugnet.castle)


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