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| | Does LEGO ldraw?
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| hi folks, on my way home from legoworld 03 I did a little shopping at legoland germany buying, among other things, this legoland exclusive: (URL) comes in a bare plastic bag, like the ones we use to store vegetables in a refrigerator. no (...) (21 years ago, 23-Oct-03, to lugnet.cad, lugnet.cad.ray, lugnet.lego.direct, lugnet.legoland.deutschland, lugnet.general)
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| rendering (score: 0.495) |
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| | Re: Detail on curved surfaces?
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| (...) Hi Lars: Thanks for the answer. I hadn't checked in a while and didn't see that anyone had responded, but I appreciate your input. Following your pointer a few months ago, I read through the povray newsgroups about the hi-res Formula-1 (...) (21 years ago, 6-Oct-03, to lugnet.cad.ray)
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| rendering (score: 0.492) |
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| rendering (score: 0.491) |
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| | LDraw to RenderMan conversion
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| Hi there! Neither do I rendering nor am I enemy of POV-ray, still posting this: I've found an LDraw to RenderMan convertor here:(URL) it might be useful for, let's say, 0.5% of you ;) bye rob (21 years ago, 24-Sep-03, to lugnet.cad.ray)
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| rendering (score: 0.491) |
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| | Re: Remix Disco: Doomed Disco
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| Hi Andreas, Firstly, thanks for making a version. If this is the "doomed" version of the picture I'd love to see the long-lived version. It is really excellent and captures the look of a nightclub very well. I particularly like the lighting and the (...) (18 years ago, 5-Oct-06, to lugnet.cad.ray)
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| excellent (score: 0.490) |
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| | Re: Color Definition for Dull Silver
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| (...) It's needed for backwards compability. Using an old/not updated renderer shouldn't make the rendering look awkward. But using a newer renderer should make it better. So is the case with grey rubber, black rubber, and electric conductor. When (...) (21 years ago, 23-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
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| rendering (score: 0.490) |
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| | Detail on curved surfaces?
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| I'm working on a rendering that will feature surface detail on a sphere, similar to the way a cylinder (of opposing color) would intersect that sphere. At the moment, I'm using this basic format: #declare thingie = union { intersection { cylinder (...) (21 years ago, 19-Sep-03, to lugnet.cad.ray)
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| rendering (score: 0.490) |
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| | Attention! Cut your rendering time in half!!
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| Alright! Now this works with anything- radiosity included. It actually makes a very low count look like a very high count(just use Jeroen de Haan's radio_1.inc). You will need some kind of image editing software capable of resizing images (if you (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
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| rendering (score: 0.489) |
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| | Re: Attention! Cut your rendering time in half!!
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| (...) Trevor, I couldn't resist, but... Did you consider the time and work required to bring it up in PSP etc and resize them? For a big lot of picture or for really complex models/scenes this may make sense because the time required for resizing a (...) (21 years ago, 7-Sep-03, to lugnet.cad.ray)
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| rendering (score: 0.488) |
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| rendering (score: 0.488) |
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| | Re: Submit your pictures for LEGOWORLD 2003
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| Cool! I know I'm hardly up there with the 'big boys' as far as fancy rendering techniques, but I had a model that I'd been working on rendering recently that I thought looked half-decent. So I uploaded it. Hope you don't think it looks awful. ;-) (I (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
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| rendering (score: 0.487) |
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| | Re: trans black holes
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| "Tom Bozzo" <abozzo*nospam@midplains.net> wrote in message news:HKo0z5.204y@lugnet.com... (...) max (...) haan's (...) series. Try (...) it back (...) me. (...) v1 (...) The max_trace_level is in the 2.3 version. About the artifacts (or black (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray)
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| rendering (score: 0.487) |
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| | trans black holes
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| take a look at this render below. (URL) the dark area behind and below the scoops behind the canopy. There is a trans red tile back there, that itself looks (ok?) But notice the white tiles below it. This is an annoying effect that I routinely (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)
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| rendering (score: 0.487) |
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| | Zenith
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| Hey guys I'm still at it and I think you'll like what i've done... (URL) off why does the windscreen look like its frosted. 2nd what can I do to keep the whites from washing out. else I'm in love with rendering... I"m going to uprage the processor (...) (21 years ago, 23-Aug-03, to lugnet.cad.ray)
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| rendering (score: 0.485) |
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| | Re: Star Wars Mini Models and Radiosity Renders
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| well, its not perfect. there is an orientation problem, and those danged leg parts are not coming into MLCAD correctly, although they don't generate errors either...? Anyhow, since I'm on a rendering tear, I thought that I'd try yours out. thanks (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
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| rendering (score: 0.484) |
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| rendering (score: 0.484) |
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| | lg_color.inc updates?
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| ive noticed the colors table has the povray .inc files now .. awsome!! has anyone updated lg_colrs.inc with these color definitions yet? im rendering a model with these new colors .. looks nice.. heheh also i did a render 1280 x 1024 of Robin (...) (21 years ago, 15-Aug-03, to lugnet.cad.ray)
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| rendering (score: 0.484) |
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| | Version 2.2 of the LDraw radiosity files available
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| Hi all, Good news: I have updated the radiosity files (again) and this time included POV-Rays own rad_def.inc file. This give you 10 different radiosity settings. There is a very fast but o so ugly debug setting and a final setting which is good but (...) (21 years ago, 15-Aug-03, to lugnet.cad.ray)
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| rendering (score: 0.484) |
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| rendering (score: 0.482) |
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| | Re: Can anyone help by suggesting some lighting tips?
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| (...) You got it. (...) (The (...) front (...) parts (...) You might want to check your DAT / LDR file, as it looks like the part is rendered in a transparent-gray instead of a solid gray. (...) vehicle, (...) some (...) realistic (...) This is (...) (21 years ago, 12-Jul-03, to lugnet.cad.ray)
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| rendering (score: 0.478) |