| | Re: Animation using Datsville
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I'm working on some code to do this now : ) It's an extension of a utility I wrote a week ago that takes an Ldraw file and parses all the submodels and parts to give one a list of the pieces needed to build it. This new version just parses things (...) (21 years ago, 7-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) I know you're being tongue-in-cheek, but what it sounds like you are saying couldn't be further from the truth. I suspect it is due to your misinterpreting what I was trying to say. Given that it isn't exactly a trivial thing, that's not too (...) (21 years ago, 7-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) On second thought, this would be a bad idea, because objects outside the view cone could affect things, like reflections, shadows, and fog (important!!!). (21 years ago, 6-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) True, but that would be an example of sloppy modeling on the part of the author ;) . (21 years ago, 6-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) It's not exactly surprising that it worked ok, but if he didn't include any MPD support, then the results aren't necessarily correct. Since he presumably only pays attention to the locations of parts that he's willing to box, the references to (...) (21 years ago, 6-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) It worked fine for me. But then, I had to split it up into sections, just like Orion did. (21 years ago, 6-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) What I meant was that this should be done by POVray within the .pov file, not in the the .ldr file. It is my understanding that one can put ifpov & ifnotpov statements into an .ldr file. They are, however, intended to be used solely by POVray. (...) (21 years ago, 6-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) Sorry, LDBoxer does not "unpack" and re-parse MPDs. Therefor, the output will not be trustworthy. Someday I may be able to make programs that can handle MPDs correctly... :/ (...) I can understand that. The entire Town.ldr is an extreme task. (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) All I did was MPD the Town sections and then ran the MPDs through LDBoxer. I tried to run an MPD of the entire Town.ldr file but it was really slow and LDBoxer exited with a access violation. -Orion (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) Well, I've found one at: (URL) it's from Sept. 2001, and I don't even remember how to use it. (...) Yes please! I would be very happy if you did this. (I've added the exception keyword "Datsville" to my (very conservative) spam filter, so it (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) Typo in the above message. Change "can't" to "can". -Orion (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) Not that I'm aware of (...) I have MPD files of the individual town sections (i.e. Town02, Town10, etc) that have been run through LDBoxer. I can't send them to you if you'd like and then you could just Un-MPD them for the individual files. (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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(...) I've been doing some experiments with different variants of LDBoxer, and also a hing called LDFilTEr. There is a semi-automatic version of LDBoxer where you can pick parts one by one and the interface lets you filter out parts irrelevant for (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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Also, it would be nice if LDBoxer could replace bricks that have only their bottoms or only their tops covered, as opposed to replacing only those bricks that have both their bottoms and their tops covered. This, however, would necessitate the (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: Animation using Datsville
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There was some discussion a while back about a technique whereby one culls all objects that are not within the field of view. I don't know if this technique was ever created. I don't know if it's possible to get the bounding box of every object, but (...) (21 years ago, 5-Mar-04, to lugnet.cad.ray)
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| | Re: More Transparency issues (was: "Illusions")
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(...) Not at 6:30am though. :) I think I found my problem. I am rendering at Q1, where filter and transparency values don't seem to make much difference. Taking out all the #if QUAL checks seems to solve the problem, though it's going to make it a (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray, FTX)
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| | Re: More Transparency issues (was: "Illusions")
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This file renders fine on my machine. I'd say a) Get a clean copy of the Ldraw radisioty file (and, BTW, try rendering without radiosity to see if there is any difference - I doubt it, but hey) or b) Provide your specific color settings (including (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray)
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| | Re: More Transparency issues (was: "Illusions")
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(...) Just one? I would fill up a few *lines* with question marks if I wasn't worried about leaving some for the rest of you. I tried it again, thinking maybe it was just last night or something. Same problem. So I tried something different: I (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray, FTX)
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| | Re: More Transparency issues (was: "Illusions")
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Hi Mike, I doubt it's the material definition you posted. It renders as a nice solid blue on mah machine. I have blown up the image and seen what you mean. It sure looks like a transparent material has been applied to it. ? (21 years ago, 4-Mar-04, to lugnet.cad.ray)
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| | Re: More Transparency issues (was: "Illusions")
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Here I am again, pleading for help. I wonder if I'll ever learn enough that I can stop having to ask simple questions... This time the part won't show up, rather than the part showing up, um, *too* well. I'm working with that transparent sceptre (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray)
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