| | Re: Request for Comment on my L3P camera tutorial
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(...) I'm not entirely sure. It's actually a line segment with an emplied endpoint of <0,0,0>. I tried to duplicate the math that went into that vector, got stumped (I think there's at least one more assumption that POVRay makes with vaxis_rotate() (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Re: Request for Comment on my L3P camera tutorial
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(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Re: Request for Comment on my L3P camera tutorial
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Gah, my previous attempt didn't get through due to slashdot... (...) Thanks! (...) Again, thanks! (...) Okay, that's like 6 for, and 0 against. It's in there. :-, Thanks, - jsproat (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Re: Request for Comment on my L3P camera tutorial
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(...) I shouldn't really second-guess Lars Hassing, but judging from a recent post he might be doing just that. (URL)My only suggestion for improvement would be to move the "How can I (...) I've been thinking on that, actually. I initially put it in (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Re: Request for Comment on my L3P camera tutorial
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(...) That's a good idea. I think I'll do that. :-, Cheers, - jsproat (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Re: Request for Comment on my L3P camera tutorial
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In lugnet.cad.ray, Jeremy H. Sproat writes: [snipped] (...) Love it! But why not submit it to Tim Courtney of LDraw.org. He/they really want some user input/experience of LDraw related issues. Think about it! Jeroen (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Re: Request for Comment on my L3P camera tutorial
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(...) Great! I've been experimenting with these values in POV-ray, this really helps! Critiques: orthographic, para 1, "as it is the camera type used by LDraw most if not all the other LDraw tools" is missing an "and" between LDraw & most. Maybe a (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Re: Request for Comment on my L3P camera tutorial
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(...) Wow, lots of good stuff in there! I especially liked the way you broke up the sky vector in the "How to roll the camera" section, and the way the camera_range declaration really clears up what the PCT values are doing. Perhaps we should add (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
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| | Request for Comment on my L3P camera tutorial
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(...) Okay, I've whipped up *something*. If you're intimately familiar with the L3P camera block, or if you're just plain curious, here's my L3P camera block tutorial ready for review: (URL) kinda beta-quality right now, so I'm soliciting criticism. (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw, lugnet.publish)
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| | Re: 3D stereograms? programs?
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(...) Not for Windows (I've got several fun, free ones for Mac 8?P )... Here's two that I found after a Google: ftp://garbo.uwasa.fi...rds200.zip (URL) one found on Tucows: (URL) fun! Matt (23 years ago, 27-Jan-02, to lugnet.cad.ray, lugnet.publish, lugnet.off-topic.geek)
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| | 3D stereograms? programs?
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Hey y'all, Does anyone know of any cheap (read: free :-) stereogram generators? Dots or red/blue will do... Has anyone used L3P's stereogram-generator feature? Got any stereograms to show off? Cheers, - jsproat (23 years ago, 27-Jan-02, to lugnet.cad.ray, lugnet.publish, lugnet.off-topic.geek)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: YATA Selling MOC Instructions...
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Bram, I think the image you presented is very nice, and you gave a very interesting tutorial on creating it. Great stuff! I think this method has some very interesting properties, compared with using ldglite (What is the correct capitalization? (...) (23 years ago, 23-Jan-02, to lugnet.cad.ray)
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| | Re: YATA Selling MOC Instructions...
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Thanks for the fine tips! I'll give it a try! SteveB (...) (23 years ago, 23-Jan-02, to lugnet.cad.ray)
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| | RE: YATA Selling MOC Instructions...
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(...) You are correct, all reflection was turned off. I'll outline the important bits: First, you *cannot* use LGEO parts, since they don't have the sharp edges that the find_edges process picks up. Second, to get an image without perspective, you (...) (23 years ago, 21-Jan-02, to lugnet.cad.ray)
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| | Re: New and kinda-new stickfig mecha wallpaper and stuff
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(...) Thanks, I modeled that landscape using nothing but MegaPOV. The shape of the ground is a heightfield based on the pattern image type, and the texturing is accomplished using slope-dependent textures. The source for the scene can be found at (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish, lugnet.cad.ray)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: YATA Selling MOC Instructions...
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Hi Guys, I have been following this thread and I am extremely interested in the VW rendering. I'm the author of the BricWorx instructions (www.bricworx.com/80...tions.jpg) and would love to get this "look" for my instruction steps. Bram, I would be (...) (23 years ago, 18-Jan-02, to lugnet.cad.ray)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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(...) Thanks!!! (...) Dunno, I'm not that old ;-) Jeroen (23 years ago, 17-Jan-02, to lugnet.trains, lugnet.cad.ray)
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