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Subject: 
Re: LDGLite orientation matrix (l3p enhancement requests?)
Newsgroups: 
lugnet.cad.dev, lugnet.cad.ray
Date: 
Fri, 18 Jan 2002 14:59:56 GMT
Viewed: 
184 times
  
n lugnet.cad.dev, Lars C. Hassing writes:
Don Heyse wrote...
  l3p -cc153.501,-190.465,55.321 -cla-12.6792,-14.1397,-6.26938
      -ca35.4894 m6040.dat -b15

I added the last part because I thought it might be better to just
dump an l3p command line.  But I have a few problems with this.

1.  I could use an orthographic option on command line.  Is there one?
    This is handy for generating POV versions of assembly instructions
    like these:  http://www.brickshelf.com/cgi-bin/gallery.cgi?i=94099

Using L3P you can achieve this look by using the -ca option with a small
angle.  See examples in http://home16.inet.tele.dk/hassing/l3p_ca.html
Using POV's orthographic keyword in the camera definition would require
another way of calculating the optimum camera position.
I think one of the great features about L3P is that you always get a good
view in the first shot.

Well yes, I once compared the orthographic projection to a perspective
projection seen from an infinite distance.  I suppose this would give
you an infinitely small camera angle.  But you're missing the point.
I'm trying to position ldglite as a cheesy scene modeler for l3p (well
actually Jacob asked for it).  I don't just want a good view.  I want
an identical view.  So I don't want l3p to do *any* of the camera
positioning.  Look here to see where I'm going with this:

  http://ldglite.sourceforge.net/ldglitepov.html

I *know* you want to do this with l3lab someday so why not just add a
few harmless command line options to l3p now. :-)  After all, what's
the harm in passing the orthographic command through but ignoring it
in your camera calculations?

2.  I could also use a way to set the sky vector on the command line.

L3P doesn't support tilting the camera (yet :-), simply because I estimated
it a rare feature. I don't think I have gotten any requests either.
BTW see http://www.spiritone.com/~english/cyclopedia/sky.html

I'm not sure how you can say you don't support tilting the camera.
What's the default sky vector when I specify a camera location and
look_at point on the l3p command line that aren't in the same y plane?
If I put the camera location directly above the look_at point, what's
the default sky vector?

3.  It'd be handy to set PCT on the command line, but if this is too much
    of a chore I can continue to scale by moving the camera location.

You can by using the -cg option. If the third parameter is negative,
its absolute value is used as PCT.
But I may add another option to use together with the -cc option.

That'd be nice, since I want to use the -cc option.

Don



Message has 1 Reply:
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)

Message is in Reply To:
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)

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