Thanks, I modeled that landscape using nothing but MegaPOV. The shape of
the ground is a heightfield based on the pattern image type, and the
texturing is accomplished using slope-dependent textures. The source for
the scene can be found at http://www.io.com/~jsproat/lego/microfig/stickfig/wallpaper/flight_pov.zip
-- the file flight_landscape.inc has all the nitty-gritty stuff.
Wow, that looks really good, nice I'm interested in what program you used to model the enviornment, it looks spectactular. Great job Jeremy, -Geordan- (...) (23 years ago, 18-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish)