Subject:
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Re: Can LDGLite print the current orientation matrix? (feature request)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 3 Jan 2002 16:17:30 GMT
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Viewed:
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575 times
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In lugnet.cad.dev, Jacob Sparre Andersen writes:
> I have been playing a bit around with the interactive rotation
> mode in LDGLite to find a good angle on my cargo aircraft. I
> think I have found it now, but how can I get LDGLite to print
> the parameters as a:
>
> a) complete set of command line arguments to LDGLite?
> b) POV-Ray camera setting?
I think it spews the information needed for A if you turn on
debugging with the -g switch. eg.
Transform current:
Translation: 0 0 0
Matrix: 0.821417 -0.129189 0.555497
0.417763 0.799364 -0.431845
-0.388257 0.586794 0.710583
Actually, I think it always prints "0 0 0" for the Translation
coords, so that's wrong. I'll try and fix this and add it via
a menu option or hotkey for the next release. I haven't done
much POV rendering though so I'm not exactly sure how to get from
A to B.
Don
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