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 CAD / Ray-Tracing / 1152
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Subject: 
Re: Request for Comment on my L3P camera tutorial
Newsgroups: 
lugnet.cad.ray, lugnet.cad.dev.org.ldraw
Date: 
Wed, 30 Jan 2002 00:39:32 GMT
Viewed: 
1035 times
  
In lugnet.cad.ray, Don Heyse writes:
Wow, lots of good stuff in there!  I especially liked the way you
broke up the sky vector in the "How to roll the camera" section, and
the way the camera_range declaration really clears up what the PCT
values are doing.  Perhaps we should add those to ever growing list
of enhancement requests for l3p?  :^)

I shouldn't really second-guess Lars Hassing, but judging from a recent post
he might be doing just that.

http://news.lugnet.com/cad/dev/?n=6732

My only suggestion for improvement would be to move the "How can I
re-create the extra stuff L3P puts in the location line?" section to
right after the "How to move the camera without generating a new POV
file" section.  I think it flows better that way.

I've been thinking on that, actually.  I initially put it in the back since
it's slightly more advanced than the other camera-moving stuff...is it?  Hmmm.

Anyway, thanks for the feedback!  :-,

Cheers,
- jsproat



Message has 1 Reply:
  Re: Request for Comment on my L3P camera tutorial
 
(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (22 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)

Message is in Reply To:
  Re: Request for Comment on my L3P camera tutorial
 
(...) Wow, lots of good stuff in there! I especially liked the way you broke up the sky vector in the "How to roll the camera" section, and the way the camera_range declaration really clears up what the PCT values are doing. Perhaps we should add (...) (22 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)

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