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 CAD / Ray-Tracing / 1155
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Subject: 
Re: Request for Comment on my L3P camera tutorial
Newsgroups: 
lugnet.cad.ray, lugnet.cad.dev.org.ldraw
Date: 
Wed, 30 Jan 2002 02:52:26 GMT
Viewed: 
5669 times
  
In lugnet.cad.ray, Don Heyse writes:
>  location L3LookAt + vaxis_rotate(L3Location-L3LookAt,
>               <-0.353553,-0.866025,0.353553>, STEREO)
> Where's that <-0.353553,-0.866025,0.353553> vector come from anyways?

I'm not entirely sure.  It's actually a line segment with an emplied
endpoint of <0,0,0>.  I tried to duplicate the math that went into that
vector, got stumped (I think there's at least one more assumption that
POVRay makes with vaxis_rotate() that I'm not catching), and decided to
back-burner that part of the section until Lars re-writes it.

Besides, my understanding of 3D math algorithms is shaky enough that I'm not
going to touch any new math until I can find a decent text on the matter.  :-,

> I don't think it's all that much more advanced.  Besides it's harder
> for me to get thinking about the location line, only to be distracted by
> the angle and the sky and all, so that by the time the article finishes
> up on the location line I forgot what I already learned about it.  Better
> to work one topic all the way to it's conclusion before changing the
> subject.

Cool, you've convinced me, then.  Thanks!  :-,

Cheers,
- jsproat



Message is in Reply To:
  Re: Request for Comment on my L3P camera tutorial
 
(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (25 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)

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