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 CAD / Ray-Tracing / 1155
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Subject: 
Re: Request for Comment on my L3P camera tutorial
Newsgroups: 
lugnet.cad.ray, lugnet.cad.dev.org.ldraw
Date: 
Wed, 30 Jan 2002 02:52:26 GMT
Viewed: 
1556 times
  
In lugnet.cad.ray, Don Heyse writes:
location L3LookAt + vaxis_rotate(L3Location-L3LookAt,
              <-0.353553,-0.866025,0.353553>, STEREO)
Where's that <-0.353553,-0.866025,0.353553> vector come from anyways?

I'm not entirely sure.  It's actually a line segment with an emplied
endpoint of <0,0,0>.  I tried to duplicate the math that went into that
vector, got stumped (I think there's at least one more assumption that
POVRay makes with vaxis_rotate() that I'm not catching), and decided to
back-burner that part of the section until Lars re-writes it.

Besides, my understanding of 3D math algorithms is shaky enough that I'm not
going to touch any new math until I can find a decent text on the matter.  :-,

I don't think it's all that much more advanced.  Besides it's harder
for me to get thinking about the location line, only to be distracted by
the angle and the sky and all, so that by the time the article finishes
up on the location line I forgot what I already learned about it.  Better
to work one topic all the way to it's conclusion before changing the
subject.

Cool, you've convinced me, then.  Thanks!  :-,

Cheers,
- jsproat



Message is in Reply To:
  Re: Request for Comment on my L3P camera tutorial
 
(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)

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