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In lugnet.cad.ray, Jeremy H. Sproat writes:
> If you're intimately familiar with the L3P camera block, or if you're just
> plain curious, here's my L3P camera block tutorial ready for review:
>
> http://www.io.com/~jsproat/temp/Deciphering_L3P_Part_1.html
>
> It's kinda beta-quality right now, so I'm soliciting criticism. If you find
> any misspellings, typos, layout or composition issues, broken math or broken
> code or broken links, please let me know. My intent is for this to be
> included in the LDraw.org tutorial section, so I want it to look *good*. :-,
Wow, lots of good stuff in there! I especially liked the way you
broke up the sky vector in the "How to roll the camera" section, and
the way the camera_range declaration really clears up what the PCT
values are doing. Perhaps we should add those to ever growing list
of enhancement requests for l3p? :^)
My only suggestion for improvement would be to move the "How can I
re-create the extra stuff L3P puts in the location line?" section to
right after the "How to move the camera without generating a new POV
file" section. I think it flows better that way.
Don
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