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Subject: 
Re: YATA Selling MOC Instructions...
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 23 Jan 2002 02:18:27 GMT
Viewed: 
2798 times
  
Thanks for the fine tips! I'll give it a try!
SteveB

In lugnet.cad.ray, Bram Lambrecht writes:
> Steve Barile writes:
> > Also it seems that the texture of the material (plastic
> > elements) has no reflective qualities. Make me want to say
> > that it's flat shaded, but the is a gradient on the hub caps
> > and fenders.
> 
> You are correct, all reflection was turned off.
> I'll outline the important bits:
> 
> First, you *cannot* use LGEO parts, since they don't have the sharp
> edges that the find_edges process picks up.
> 
> Second, to get an image without perspective, you can set the camera
> angle (-ca in L3P) to something really small, like 1, or you need to add
> the "orthographic" keyword to your camera.  This will most likely
> require you to move the camera too, so that the whole picture fits.
> 
> Third, whenever I render something, I include a custom colors file that
> sets all the colors to ones I like.  In the case of the beetle, I also
> removed the "reflection" information from the "finish" of the colors.
> 
> Here's what my light sources looked like:
> 
> light_source {
>        <0,0,-1000>
>        color rgb 1
>        shadowless
> }
> 
> light_source {
>        <1000,0,0>
>        color rgb 1.25
>        shadowless
> }
> 
> light_source {
>        <0,-1000,0>
>        color rgb 1.5
>        shadowless
> }
> 
> There's one light along each axis, all a good distance from the model.
> The shadowless keyword makes sure the light does not cast any shadows,
> but also allows the light to pass through solid walls as if there was
> nothing there.  Each light is white (rgb 1), multiplied by a brightness
> factor.  The higher the number, the brighter the light.
> 
> Finally, the post process:
> 
> #version unofficial MegaPov 0.7;  // version number may be different
> 
> global_settings {
>  post_process {
>        find_edges {
>          2,    //depth difference required for line
>          0.35, //angle difference required for line
>          0.2,  //color difference required for line
>          2.0,  //line width
>          1.4,  //line sharpness
>          rgb 0 //color of line
>        }
>  }
> }
> 
> Above are the settings I used.  Remember that the line width is
> absolute, so the same thickness will look a lot thicker on a small
> render than a big one.  This makes test renders a bit harder than usual
> to accomplish.
> 
> The step number in my render was actually also done in POV using a
> "text" object.  However, this requires quite a bit of rotation and
> placement to get it perpendicular to the camera and in a good position.
> Perhaps if I use some variables for camera placement I can use the same
> information to set the placement for the number.  To get the right
> number to print out, I used
> "str(clock,0,0)" for the value of the text to be printed.
> 
> I hope that helps!  (Hmm, I always seem to give away my good ideas :/ )
> --Bram
> 
> 
> Bram Lambrecht
> bram@cwru.edu
> www.bldesign.org



Message is in Reply To:
  RE: YATA Selling MOC Instructions...
 
(...) You are correct, all reflection was turned off. I'll outline the important bits: First, you *cannot* use LGEO parts, since they don't have the sharp edges that the find_edges process picks up. Second, to get an image without perspective, you (...) (25 years ago, 21-Jan-02, to lugnet.cad.ray)

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