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 CAD / Ray-Tracing / *152 (-20)
  Re: User POV substitutions in L3P
 
(...) I have had a change of heart. For those desparate to see whats going on, I have provided a sample kit. please note that the commands might change if Lars integrates it with L3P. I have provided source code, executable, two before and after (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) Since I have already provided the source to Lars, I assume that he would like to add the code directly to L3P. He also knows how to deal with the issues I was unable to fix dealing with where L3P inserts the comment fields. For now, I will not (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) Hm, he uses a special "rugged" texture on the slopes, to give them the correct look. (This can be done in L3P too, with some manual adjustments to the POV file.) Also, he seems to have two definitions for each part, one transparent and one (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
Fredrik Glöckner wrote... (...) No, the mathematics is easy, just a simple matrix in POV. But Lutz mentioned something about a special index file and flags for transparent parts and slopes. And I can see LeoCAD's code to read the file. But I would (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) I'ts not too difficult to incorporate LGEO and L3P in the same POV file. I've done it once to get a high level of details in a wallpaper rendering: (URL) was surprised that noone mentioned this.) What you basically need to do to cram LGEO (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
Chuck Sommerville wrote... (...) Good idea, I have thought of it myself too :-) But I have postponed the implementation because I was hoping for an integration of LGEO and L3P: the effort writing POV replacements for LDraw parts naturally belongs in (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
George GeoMan wrote... (...) The good thing about L3P: it is INDEPENDENT of part updates. The not so good thing about L3P: some rounded parts look egdy/angular. /Lars (25 years ago, 9-Mar-00, to lugnet.cad.ray)
 
  Re: Car- version 2 (was Re: sports car)
 
(...) Well, I raised the steering wheel one plate and amputated my driver at the knees so that he'd fit: (URL) I should change the color of the upholstery and the color of the driver's shirt so he stands out better. Any suggestions? --Bram (25 years ago, 9-Mar-00, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: New White Tiger Mecha")
 
(...) That'd be great (seems like L3P files just keeping getting bigger, though :) Lars, have you discussed anything with Lutz about using LGEO? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) If it makes renderings better, POV files smaller, and doesn't take a lot of effort on my part, how could I not be interested? Please continue your efforts! --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: User POV substitutions in L3P
 
(...) It sounds as a good idea since the parts/primitives libraries will need updates only when new l-cad updates are released. The current version of l3p allthough really good still needs regular updates to keep up with the growing parts libraries. (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  User POV substitutions in L3P
 
After playing with Ldraw, The first thing I wanted to do was learn the file format and write a converter to POV. Then I found L3P, and was delighted. When I saw the minifigs with faceted heads, I investigated and learned about the triangle and quad (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) Actually, the help files with POV suck rocks -- you're railroaded through the tutorial, and it severely lacks in many areas. And the resources listed on www.povray.org deal almost exclusively for pre-3.1 versions. (...) Is it current? Does it (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) The help files included with POV are pretty good. Of course you can also check www.povray.org. I have a book called "Ray Trace Creations" that I bought in a book store, which is about one inch thick and deals exclusively with POV. -Chuck (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
Franklin W. Cain skrev i meddelandet ... (...) (This (more or less) has already been posted in the thread 'lit truck raytrace wallpaper...' in connection with headlights) Don't try to put lights inside other pieces, edit the .POV file instead, and (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
Bram Lambrecht wrote... (...) OK. Maybe some sort of "#if not defined(Color0)" (if that's possible) around L3P's colors would suffice. /Lars (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: Datsville contribution
 
Bram Lambrecht wrote... (...) L3P (and L3Lab) defines these files as studs: static char *StudPrimitives[] = { "stud5.dat", "stu2.dat", "stu22.dat", "stu22a.dat", "stu23.dat", "stu23a.dat", "stu24.dat", "stu24a.dat", "stud2.dat", "stud2a.dat", (...) (25 years ago, 8-Mar-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: Datsville contribution
 
(...) L3P files include a STUD flag which turns of studs, but I'm not sure if it turns off tubes... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) Wow, thanks. I'll play with it a bit... Say, does anyone know if there's any kind of FAQ or tutorial or even a *book* in print for POV 3.1? Everything I'm coming across is for 3.0, which isn't very helpful in terms of the media stuff... (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: Car- version 2 (was Re: sports car)
 
(...) Traffic light drag racing? There are some great ideas for traffic lights in the Ultimate LEGO Book. We might have to make a city background, too then. Perhaps some randomized buildings of different scales? Shouldn't be too hard after creating (...) (25 years ago, 8-Mar-00, to lugnet.cad.dat.models, lugnet.cad.ray)


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