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 CAD / Ray-Tracing / *102 (-20)
  Re: Just a doodle
 
Nice doodle, so when are we going to see those hoppers in other colors besides black...how about extra plates to greate road names on the sides ? (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Just a doodle
 
Needs some background... (URL) Larry Pieniazek - lpieniazek@mercator.com - (URL) Mercator, the e-business transformation company fund Lugnet(tm): (URL) ref: lar, 1/2 $$ to lugnet. Note: this is a family forum! (25 years ago, 19-Feb-00, to lugnet.trains, lugnet.cad.ray)
 
  Re: New wallpaper scene and customizable POV file
 
Can you post all the .inc files that you used to generate the scene? I downloaded the zip but immediately stumbled over the missing legocolors.inc I don't care if yours is all crufty, I just want to see it. When I created my own it was a bit dodgy. (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) Yeah, I found it easy to learn the POV syntax too, since I have programmed in C. (...) Yep. Here's all I changed to fix it (at the end of highway_object.inc) #macro put_car (car_name, lane_number, z_distance, car_lower_bound, car_color) object (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: Getting camera angle, field of view and distance right
 
(...) OK, delete the old camera statement, and add this. (A few lines may have line-wrapped) --Bram // Change these values to move and adjust the camera: #declare camera_center = <0,0,0>; // center of scene in studs #declare camera_latitude = 10; // (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) You did, but im not a very good coment reader unless I need to. :) It was simple enough to figure out since the general look of pov source looks a bit like c, since I love programing in c. Was the but in the previous file about the cars not in (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: Getting camera angle, field of view and distance right
 
Please. (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: Getting camera angle, field of view and distance right
 
(...) In my highway file, I've made it so that most of the L3P params can be changed right in the POV file. You'll still have to rerender to get it right, but that's what the QUAL=0 setting is for... If anyone wants me to, I'll post the snippet of (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
 
  Getting camera angle, field of view and distance right
 
It seems to me that one of the more fiddly things in POV is to try to get these items right. Does anyone have any tips or tools? Ideally I'd like to have a bounding box or wireframe of my model that I could interactively turn, twist, zoom in and (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
 
  Re: Help with normal textures...
 
Hi Bram! I just looked at your texture. I can't explain why it looks so odd, but I can give you a way to fix it. Change: normal { wrinkles scale <1,-1,1> } to: normal { wrinkles scale <1,-1,1> translate <-4000, 0, -4000>} and it will look smooth. (...) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I was thinking of scaling the trees to varied sizes to give them a more "natural" look. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) (URL) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
Bram Lambrecht skrev i meddelandet <20000215.233314.509...no.com>... (...) Yes, the round trees exist, but I think they are too small for your scene. They look too much like park trees, not 'wild' ones. You can see them in my castle rendering at (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Robot building instructions
 
Hello, Full color, computer-rendered building instructions for my RoboTag robot are here: (URL) is one of the projects from _The Unofficial Guide to LEGO MINDSTORMS Robots_, my book published by O'Reilly. Ciao, Jonathan ----- Lego Mindstorms Robots (...) (25 years ago, 16-Feb-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I'm glad I discovered macros--makes it much easier to place objects like that. (...) You can do rotations about all three axes at once like this: rotate <10,-20,30> which (AFAIK) is equivalent to: rotate x*10 rotate y*-20 rotate z*30 (...) (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) Yup. very cool. (...) Wadda ya know. 5 degrees worked great! (...) Yup lane 3, 50 units away, and 300 as the lower bound. now that i know the rotation statements, ill see how some bank on the bird looks :) I just got done playing with the (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) Glad to see someone using it! Did you play with the number of lanes or removing the barrier, adding a median, etc, at all? (...) It might have taken my machine so long because I included quite a bit of reflection... On your page, you write: (...) (25 years ago, 16-Feb-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: New wallpaper scene and customizable POV file
 
(...) What, Bram, nobody did lego trees as POV files? :) -JDF (25 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Re: New wallpaper scene and customizable POV file
 
(...) *smirks* Looks like it. Good thing it's not Houston traffic, that semi would be tailgating that red sports car. Kya (25 years ago, 15-Feb-00, to lugnet.cad.ray)
 
  Re: New wallpaper scene and customizable POV file
 
(...) Thanks. (You already saw this semi, though) (...) Probably just American traffic in general...land of the giant trucks that pass cars and other trucks! I think I'll try a triple-trailer next...maybe I'll see if I can make a recognizable Yellow (...) (25 years ago, 15-Feb-00, to lugnet.cad.ray)


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