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Subject: 
Re: My 1st custom highway scene. Thanks Bram!
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 16 Feb 2000 22:34:06 GMT
Viewed: 
859 times
  
Bram Lambrecht skrev i meddelandet <20000215.233314.5095.0.braml@juno.com>...

LEGO trees would probably render faster...I think at least the round tree
has been modeled.  Maybe I'll see how it looks in the scene.

Yes, the round trees exist, but I think they are too small for your scene.
They look too much like park trees, not 'wild' ones.

You can see them in my castle rendering at
http://user.tninet.se/~hbh828t/pict/castle3.jpg

--
Anders Isaksson, Sweden
BlockCAD:  http://user.tninet.se/~hbh828t/proglego.htm
Gallery:   http://user.tninet.se/~hbh828t/gallery.htm



Message has 1 Reply:
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I was thinking of scaling the trees to varied sizes to give them a more "natural" look. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 17-Feb-00, to lugnet.cad.ray)

Message is in Reply To:
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I'm glad I discovered macros--makes it much easier to place objects like that. (...) You can do rotations about all three axes at once like this: rotate <10,-20,30> which (AFAIK) is equivalent to: rotate x*10 rotate y*-20 rotate z*30 (...) (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)

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