Subject:
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Re: My 1st custom highway scene. Thanks Bram!
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 19 Feb 2000 01:15:01 GMT
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Viewed:
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888 times
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In lugnet.cad.ray, Bram Lambrecht writes:
> I thought I included these instructions in highway_vehicles.inc. Maybe
> not promenantly enough...
You did, but im not a very good coment reader unless I need to. :) It was
simple enough to figure out since the general look of pov source looks a bit
like c, since I love programing in c.
Was the but in the previous file about the cars not in thier lanes?
If anyone hasnt noticed yet, I did get the new raytrace up, but didnt post
anything or change the html file. Without the trees, and adding the second
jet, brought the render time down to 40 minutes, and thats while surfing the
net and working in M$ Access as well.(gotta love a dual cpu system :)
http://students.db.erau.edu/~glasnapd/lego/raytrace.html
I will update the trace with the fixed code when I get a chance. This weekend
sometime.
-Doug
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Message has 1 Reply: | | Re: My 1st custom highway scene. Thanks Bram!
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| (...) Yeah, I found it easy to learn the POV syntax too, since I have programmed in C. (...) Yep. Here's all I changed to fix it (at the end of highway_object.inc) #macro put_car (car_name, lane_number, z_distance, car_lower_bound, car_color) object (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: My 1st custom highway scene. Thanks Bram!
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| (...) I'm glad I discovered macros--makes it much easier to place objects like that. (...) You can do rotations about all three axes at once like this: rotate <10,-20,30> which (AFAIK) is equivalent to: rotate x*10 rotate y*-20 rotate z*30 (...) (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
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